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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 10:56 am 
Kinsman
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Bartelomeus wrote:
I'm reading the rulebook that comes with EFGT and in the way has changed, the needed score to hit is now based on the type of object thats in the way.

Fortrification, windows, doors = 5+
Walls, rocks, fences and other models = 4+
Flimsy fences, bushes, long grass= 3+

So defending during a siege just got a lot easier, the attacker now needs to roll a 5+ for each attack to hit the defender as opposed to a 3+.


I like this update, tbh. Makes shooting a lot more streamlined.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 1:22 pm 
Ringwraith
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I like this as well, it means fortifications now serve their purpose.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 8:00 pm 
Elven Elder
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Athelas wrote:
Draugluin wrote:
Did anyone else notice that Bilbo is nigh invincible (not invisible!) while he wheres the Ring? Unless a Nazgul or Sauron is on the field, he's not affected by the Ring other than to become invisible, rendering him nearly unkillable.


Doesn't that fit with the book though? At that stage, the ring was just a ring of invisibility. The threat of using it only became more serious in the LotR when Sauron was actively seeking it, and the Nazgul were abroad.

I can see how it blows game balance out of the water though...

Well, I wouldn't say it blows game balance, but it definitely makes Bilbo useful. I like how Bilbo can now do what he was supposed to do, "burgle" without ever being seen. One thing I did notice is that the invisible Ring bearer can now be charged.

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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 8:42 pm 
Elven Warrior
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Draugluin wrote:
One thing I did notice is that the invisible Ring bearer can now be charged.

Really? How can he be targeted fro a charge?
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 8:42 pm 
Ringwraith
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I just noticed the change to pikes: you can no longer support someone with a spear followed by a pike, they must both be pikes. Says goodbye to cheap orc spears for Isengard. A nice sensible change IMHO. I wish they had taken it further and made spear support be limited to warriors from the same list, eg: no wood elves supporting dwarves.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 8:45 pm 
Elven Elder
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kidterminal wrote:
Draugluin wrote:
One thing I did notice is that the invisible Ring bearer can now be charged.

Really? How can he be targeted fro a charge?

I guess it's that someone can sense that there's someone there (or at least the Ring) or can see the person's shadow. They have to pass a courage test with -1 to the dice roll for every inch away from the ringbearer they are.

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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 9:20 pm 
Elven Warrior
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Draugluin wrote:
kidterminal wrote:
Draugluin wrote:
One thing I did notice is that the invisible Ring bearer can now be charged.

Really? How can he be targeted fro a charge?

I guess it's that someone can sense that there's someone there (or at least the Ring) or can see the person's shadow. They have to pass a courage test with -1 to the dice roll for every inch away from the ringbearer they are.

-1 for every inch away? So the closer they are the easier it is to attack. Makes sense in a flight or fight kind of way.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 9:21 pm 
Kinsman
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Raggbur wrote:

That does sound like a new edition to me, not just an update.


That's because this is a new edition.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 9:25 pm 
Kinsman
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Unless I'm missing something a model with a spear can support a friend regardless of base size.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 9:33 pm 
Craftsman
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Ring_of_Gyges wrote:
Unless I'm missing something a model with a spear can support a friend regardless of base size.


Yeah I guess they can now since the attack uses the profile of the spearman. Finally spears for trolls are useful... or less useless :P

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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 02, 2012 9:44 pm 
Elven Warrior
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Bartelomeus wrote:
Ring_of_Gyges wrote:
Unless I'm missing something a model with a spear can support a friend regardless of base size.


Yeah I guess they can now since the attack uses the profile of the spearman. Finally spears for trolls are useful... or less useless :P

So on the whole the spear and pike changes are good changes?
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 Post subject: Re: Hobbit New Rules
PostPosted: Mon Dec 03, 2012 4:59 pm 
Loremaster
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I think the spear/pike changes sound good.

I was never bothered with the +1A for spear or pike because, as justified, it basically indicated that the spear/pike was distracting the opponent enough were the actually attacker was able to have an easier time (thereby having a greater chance of landing a solid hit). But I do prefer that they now potentially hit on their own. It will make dice management a bit more important since you’ll have even more variety of Fight and Strength values in a combat. I also prefer that a pike can only double-up with another pike. I have no problem with cheap Orc spearmen working with Isengard but seeing the rabble Orc standing between the two highly disciplined Uruks just never looked right.

And as noted it means supporting a very powerful Hero is more marginally helpful.

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 Post subject: Re: Hobbit New Rules
PostPosted: Wed Dec 05, 2012 12:12 pm 
Wayfarer
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thank god Rohan has no bow limit in the new rules and 8 inch spear throw
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 09, 2012 10:54 am 
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Just throwing in a very quick comment from myself, having had a chance to properly read through the new rules. I have decided to make a controversial commitment. I will now only play to the new rules. Yes, I think they are that much improved and the game will play out a lot more balanced than the previous edition. This is really takes me back to the Return of the King rules in many ways but some of the new additions are brilliant. In my opinion it also stops certain instances of cheating by those less-sporting opponents out there.

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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 09, 2012 5:46 pm 
Ringwraith
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high dwarf wrote:
thank god Rohan has no bow limit in the new rules and 8 inch spear throw


I just had my first game last night with the new rules: a warband of Erkenbrand + 12 upgraded RoR, allied with 2 and a half warbands of Galadhrim. My son took mostly elite Urukhai (lots of berzerkers), a Troll, Saruman, and a load of xbows. We were playing the Lords of Battle scenario.

I can tell you that moving RoR are as frustrating as goblin archers and about as effective. My son played it smart and Heroic Marched a retreat to hunker down on a hill with his xbows, from which vantage point he proceeded to lay waste to my riders. I would have just charged in sooner, but I was curious how effective the bows would be in "real life" as opposed to on paper.

Elf bows are also not as satisfying. I think the result is that xbows are a big winner with these new rules, because your odds are so much lower if you move, that xbows don't lose as much as they used to in compared opportunities.

We also wanted to see what the troll would do, but unfortunately my elves beat him in combat every turn and I managed to roll box-cars the first turn in combat, so he spent most of the game with one wound left.

The game could have been closer, but in the last turn, Erkenbrand and a rider failed to win the fight against a single uruk xbow (the uruk rolled a 6, Erk and rider didn't roll higher than 3) which blew that heroic combat and allowed Vrasku to complete *his* heroic combat and kill Erkie; and my stormcaller rolled two 1s when casting Nature's Wrath while Rumil was transfixed so Rumil went down...

Lessons:
Bows: find a perch and stay there. Act like crossbows! Elves have a bit more latitude for movement, but everything else sucks, and allowing RoR to keep all their bows doesn't overpower them. I think elf bows in elf hands are still worth 2 points, but, say, longbows in Citadel Guard hands are no longer worth 2 points...or xbows are worth 3.
Spells: I like the tweaks. A channeled sorcerous blast wreaks appropriate havoc, while an unchanneled one is still potent, but not overpowered. Transfix is no longer hopeless.
Monsters: the troll never won a fight! :( I wanted to see it in action, even though I'd suffer :)
Pikes: this was a big change for me because you need two pikes to get support. I took all 6 of my Guards, and it was good I did, but several times I forgot and moved models thinking in the old way, and that prevented me from maximizing support. It's a lot harder to line them up, and now I'm tempted to get another bunch of Guards and take more of them. They need to stick together, or you need to have enough around to remain flexible in your movement, and having 1 or 2 or even 4 is pointless.
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 Post subject: Re: Hobbit New Rules
PostPosted: Sun Dec 09, 2012 6:06 pm 
Elven Warrior
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So orcs and goblins with bows are all but useless now. Save as maybe a defensive option?
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 Post subject: Re: Hobbit New Rules
PostPosted: Thu Dec 20, 2012 2:00 pm 
Elven Elder
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Thranduil's in-game value just sky-rocketed with his troop upgrade option

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 Post subject: Re: Hobbit New Rules
PostPosted: Thu Dec 20, 2012 3:26 pm 
Ringwraith
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JamesR wrote:
Thranduil's in-game value just sky-rocketed with his troop upgrade option


Maybe, but the effective cost of a bow just went up by 100%. This means crossbows are really cheap, which concerns me.
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 Post subject: Re: Hobbit New Rules
PostPosted: Thu Dec 20, 2012 5:15 pm 
Elven Elder
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He already skyrocketed with Aura of Dismay being Exhaustion.

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