All times are UTC


It is currently Sun Nov 24, 2024 10:35 pm



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Are the Mahud viable?
PostPosted: Mon Jul 21, 2014 10:37 pm 
Craftsman
Craftsman
Offline

Joined: Fri May 11, 2012 6:04 pm
Posts: 336
I know a lot of people say Mahud have been nerfed but I was just wondering are they still any good?

The King w/camel in particular look like a really powerful unit but the rest being fight 3 courage 2 seem a little weak
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Mon Jul 21, 2014 10:57 pm 
Elven Elder
Elven Elder
Offline

Joined: Thu Dec 20, 2012 12:18 pm
Posts: 2528
Location: Dallas, Texas
They're all very good IMO. Harad is my main army (as of late, I have 3 that I rotate through) and I play Harad/Mahud only in it.

The Mahud have been nerfed but it was a bit needed as they were OP before even if not spammed.
Mahud now bring a lot to Harad, a "heavy" cavalry option, heavy troops. They don't have great fight/courage but they make up for it by bringing strength 4 with good defense, both Harad needs. Pairing them with Abrakhan Guard or mixing them with Serpent Riders are particularly deadly combinations

_________________
Commission Painting @FB http://www.facebook.com/squyrepainting
Commission Customers include:
GBHL Youtube Channel
MiniWargaming
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 3:17 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Oct 04, 2013 6:28 am
Posts: 2446
Location: Chicago
ElfGeneral wrote:
I know a lot of people say Mahud have been nerfed but I was just wondering are they still any good?

The King w/camel in particular look like a really powerful unit but the rest being fight 3 courage 2 seem a little weak


No. Allying them in, possibly, but no. The King with a camel, is good. The rest, not at all.

JamesR wrote:
They're all very good IMO. Harad is my main army (as of late, I have 3 that I rotate through) and I play Harad/Mahud only in it.

The Mahud have been nerfed but it was a bit needed as they were OP before even if not spammed.
Mahud now bring a lot to Harad, a "heavy" cavalry option, heavy troops. They don't have great fight/courage but they make up for it by bringing strength 4 with good defense, both Harad needs. Pairing them with Abrakhan Guard or mixing them with Serpent Riders are particularly deadly combinations




Elfgeneral, to debate what he said, but not disagree:

1-They bring heavy cavalry yes, but with harad you need larger number because their troops are so soft. I played harad/mahud just saturday. The point cost of the unit which is around twenty with war spear which makes them worth it, forces people to only use few of them. You can swarm them, kill them, and force them to use might just to get the charge off, which aside from Isengard, might isnt high in the fallen realms.


2-The only success youll have with them, from what ive seen read, and played is a perfect balance of points cost and knowing your opponent. Its no longer the force it once was. There is no army I have that I would worry about fight the Mahud with. Harad alone allied in brings more to the table.

If I were you, Id do Reavers, Bo Sun and Captain, and Harad Elites like watchers and Serpents. But I know a lot of those are hard to come by. Half trolls are amazing too.

_________________
BLACKHAWK 2010 2013 2015 DYNASTY
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 4:16 am 
Elven Elder
Elven Elder
Offline

Joined: Thu Dec 20, 2012 12:18 pm
Posts: 2528
Location: Dallas, Texas
To semi-defend my original point.
Mahud are not terrible, they are over-costed because of what they bring to Harad. Just as Dwarf Rangers DLB that counts as a regular bow for 300% more, because it addresses a factions weakness directly. Mahud (like so many other units) are not something you just throw at an enemy and expect to win, some tactical ability greatly helps. They also (as a raider) have the greatest potential damage output in the entire faction.

Just a plea, if you're considering Harad please don't bring anything Corsair. It's completely unnecessary and ruins everything IMO. The Corsairs are the most unbalanced, stupid faction in the whole of the SBG and spamming elites is not only unnecessary but kills the fun for everyone involved.
Harad (played faction pure), is fully capable of dominating the table, which as you'll note from tournament reports happens quite often.

_________________
Commission Painting @FB http://www.facebook.com/squyrepainting
Commission Customers include:
GBHL Youtube Channel
MiniWargaming
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 10:27 am 
Loremaster
Loremaster
Offline

Joined: Sun Apr 13, 2014 7:20 am
Posts: 1367
Images: 14
I dont know what it is with game makers and corsairs. Even in lotr tcg the corsairs were spammed, broken and cheesed to the max.
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 11:55 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
Even these days, it isn't too hard to win using Mahud, with enough know how and some brawn they are vicious and deadly. OH yeah also half trolls are the most powerful man sized unit in the game, never forget about them, I have killed dwarf captain in single combat with these guys.

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 11:56 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Jul 21, 2014 5:29 pm
Posts: 82
Location: Lewisville, TX
They do allow for effectively 100% poisoned shooting with the blowpipes, and strength 4 as spear support isn't bad. Using them on their own isn't worth it, but filling out a force to add some additional shooting+spear support is fine (assuming you are running some corsairs/far harad aside from them in the force).

Short range, but still quite potent with the sheer volume of shooting you can get, and they are only 1 point more than they should be.

At 500 pts, you could take:
Knight of Umbar on Horse
Mahud King on camel with shield and warspear
4 half trolls
11 Mahud warriors with blowpipe and spear (could go reavers or watchers of karna if you wanted to be really competitive, but Mahud warriors fit a theme)
8 Haradrim warriors with bow
1 Haradrim warrior with warhorn and spear (or give the warhorn to one of the bowmen)

Problem with the corsairs/watchers of karna is the axe rules, and watchers are a bit undercosted regardless if you factor in the special rules.
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Tue Jul 22, 2014 9:04 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Oct 04, 2013 6:28 am
Posts: 2446
Location: Chicago
^this.

One warband of 6 trolls and 6 mahud with shield one day took a warband of Mirkwood Rangers and tauriel half a game to kill them.

They were lead by a chieftan only haha

_________________
BLACKHAWK 2010 2013 2015 DYNASTY
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Fri Jul 25, 2014 9:04 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Wed Dec 30, 2009 7:20 pm
Posts: 720
Location: Norwich, Great Britain
James is completely right.
They are overcosted because they bring a combination of high Strength and Defence not found anywhere else in Harad. They're not the best, but give them poison blowpipes and you've got an incredibly versatile unit that is a threat from medium range.
I use them in combination with Corsairs with spears, bringing the Corsair's F4 and the Mahud's S4 together for relatively little outlay. Combine the Corsair's throwing weapons and Mahud blowpipies and you have a very effective skirmishing force,
I also bring them with Reavers, where they form the front rank as they advance across the table due to having shields. The fact they can take shields (a rarity in Harad) means you can also send them against heroes and with their higher defences they will be better at holding them up, whereas a Haradrim Warrior/Corsair will just get smashed.

I think Raiders are just as good.

_________________
Sun is by sea-men always hoped for,
when they fare away over the fishes' bath,
until the brine-stallion they bring to land.
OERP
Top
  Profile  
Reply with quote  
 Post subject: Re: Are the Mahud viable?
PostPosted: Fri Jul 25, 2014 10:34 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
I've had experience with Mahud a few times, even post uber profiles and they are now an affordable force to field. With a well built enough force and a good tactician the Mahud are a versatile and formidably offensive force to be reckoned with.

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: