ElfGeneral wrote:
I know a lot of people say Mahud have been nerfed but I was just wondering are they still any good?
The King w/camel in particular look like a really powerful unit but the rest being fight 3 courage 2 seem a little weak
No. Allying them in, possibly, but no. The King with a camel, is good. The rest, not at all.
JamesR wrote:
They're all very good IMO. Harad is my main army (as of late, I have 3 that I rotate through) and I play Harad/Mahud only in it.
The Mahud have been nerfed but it was a bit needed as they were OP before even if not spammed.
Mahud now bring a lot to Harad, a "heavy" cavalry option, heavy troops. They don't have great fight/courage but they make up for it by bringing strength 4 with good defense, both Harad needs. Pairing them with Abrakhan Guard or mixing them with Serpent Riders are particularly deadly combinations
Elfgeneral, to debate what he said, but not disagree:
1-They bring heavy cavalry yes, but with harad you need larger number because their troops are so soft. I played harad/mahud just saturday. The point cost of the unit which is around twenty with war spear which makes them worth it, forces people to only use few of them. You can swarm them, kill them, and force them to use might just to get the charge off, which aside from Isengard, might isnt high in the fallen realms.
2-The only success youll have with them, from what ive seen read, and played is a perfect balance of points cost and knowing your opponent. Its no longer the force it once was. There is no army I have that I would worry about fight the Mahud with. Harad alone allied in brings more to the table.
If I were you, Id do Reavers, Bo Sun and Captain, and Harad Elites like watchers and Serpents. But I know a lot of those are hard to come by. Half trolls are amazing too.