Dont compared the mirkwood knights to the Galadhrim knights, the G knights are substancially better still in some ways...
Their horse iss slightly faster armoured horse They got better defence with shield They can carry bow and stil benefit from the shield defence buff
soo for +2pts they gain: 12" horse movement Armoured horse
losing: elven blade the knights special ability
It seems pretty decent as the mirk knights only get the benefit when you pay for a 100+pts model.
The only actually advantage of the mirkwood list would be prob the variation of the galadhrim warriors (the mirkwood armoured elves) which basically gets the same all round. The Strong point of mirkwood relie on the heroes, they have heavy hitting heroes despite being a bit squishy.... They are also considerably cheap for what they do, so seems just fine. Mirkwood Rangers offer some flexibility on bows as you can fill up 1 side of your force with bows and get the % limited while adding mirk rangers to increase the bow usage. They are also decent fighters, but the special rule its really up for a gamble most players dont like to pay for. Palace guard its pitty its overpriced, still can be somesort decent nearby thranduil with shields as they form a rather decent D6 units as the Lorien/mirk dont have on those D values that often. The Rule also comes handy with a palace guard captain, letting the captain itself while nearby thranduil to be an exceptional fighter as its able to fight big heroes like Glorfindel and Azog (to name a few) in relatively equal terms... The rule dont say exactly which thranduil, so you can use the cheap Lotr free peoples variation if you want to :P
Although all this above seems very attractive I would keep to what mirk might be best at it... elven troop spam.. get as many wood elves you can, get strong heroes like thranduil, legolas, tauriel.. get some hard hitting units like Galadhrim guards, galadhrim knights, some mirk rangers and thats basically it....
The elven core is not to be underestimated, they can get nasty with suficcient number and have those cheap wood elves with spear allowing to shielding rule in fights canturn out very handy to win fights in your favour. Also having alot elves you will be able to hold lines in expense of bodies while you focus your powerfull heroes on your oponent´s weak spots and use the elves as "bodyguard to guide em to safety" Also the wood elves basic core offers a wide variety of weapons, from blades, spears, bows, cloaks and even throwing weapons(great variety of roles) if you want this to be backed up with heavier troops, be my guest to add the mirkwood armoured elves, galadhrim which normally prove enough for that role.
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