From my experience, I would recommend taking a generic Uruk-Hai Captain with heavy armour and a shield, instead of Ugluk, as his special rule never seems to be worth the points (for me anyways). For the same points, I've found the high defense of a generic captain to be the better deal. For magic, as I've learned both through trial and error, as well as being told by more experienced players, multiple times, a shaman is a must. I'd highly recommend one, because channeled fury, making your uruk-hai fearless, as well as giving them a chance to avoid death on a 5 or 6 makes the whole army even harder to defeat. Saruman, preferably mounted, is also a good option, as his ability to stay behind the battle line, while running back and forth, casting transfix (immobilize) so easily really can put a damper on your opponent's best heroes, if not, stop them altogether. This allows you to use his will store to throw in some of his other spells from time to time as well. As for the wargs, they are always a good option to have, maybe 4 - 6 of them, preferably with a mounted hero though, to keep up with them. I've always been taught to keep them behind, until the opponent is occupied in combats, then have them in a position to constantly threaten to swing around on the flank and cause trouble for the supporting units. However, you'd have to sacrifice something on the list to add them, probably Mauhur's warband. Also, I've found that in any list above 500 points, an Isengard troll accompanying one of your combat heroes is never a bad idea. Yes, they are expensive, but if you keep it close to a hero, to stop it from being overwhelmed, they can cause incredible damage, especially with brutual power attacks, like hurl. They are capable of immobilizing an entire warband by themselves. Hope this helps!
Alexander
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