Lord Hurin wrote:
Xelee wrote:
FWIW, I really like 20pt bow. I think they are good troops for their cost and fit easily neatly into the Angmar list. That stated, since I have no Goblins, I converted up some Siegebows with Carn Dum crew...
Yeah, I've always had a "you get what you pay for" outlook on most things (though I wish the game designers did too...) so for a 60pt formation, I'm not expecting devastation. I'd just rather have Goblin archers than, say, Haradrim ones or crossbowmen.
I admire your dedication to a theme while trying to maximize the playability of the list.
I really believe that Angmar can be a formidable WotR force when built around the Battlehost featuring the spirit forces. You can still pack in as many other Angmar forces as you want, but the ability to leverage the Shade's special rule without risk to your Battlehost-included forces can really put the hurt on someone. Epic Strike only works for you now, so you can bring along lowly Captains with far less fear of duels (in fact, that Captain becomes a formidable Dueler now), and even your basic troops will have a number of extra dice to use against your foes due to your higher Fight value.