Arthas367 wrote:
I feel like most all of these lists are blantly assuming the Smaug player just started playing this very hour, a competent player on the other hand ....
I also think, that some of the players don't think about all of Smaugs possibilities, but the suggestions aren't that bad.
Dikey wrote:
Also, Ent's stone are powerful, but they still do one wound.
They don't do one wound if you roll a 6 to hit (then they do 10 wounds)! With Treebeard's 3 might it shouldn't be that difficult to score the 6. But still the problem is, Ents are not allowed to move and shoot. So you have to get really close and then Smaug will kill your ents in close combat.
Dikey wrote:
Even siege weapons are useless. With only a 1/6 chance of hitting thanks to the scatter rule and inability to shoot when allies are near, it will require a good amount of luck.
We are taking about 700 point armies, so Smaug is the only model on the evil side and is wounded on a 4-2-4 by most siege weapons. But I guess 6 Trebuchets deployed in two warbands of three each with a distance of about 50" (so that the distance is larger than 36"+smaug's basesize) could do the job:
Smaug is not able to sit in the middle and breath fire safe of both, so he has to attack one warband and then (at the latest when he wiped out one warband) the other will be able to shoot 2 or 3 turns what should be enough to wound him twice.
Dikey wrote:
Dwarves will never keep his pace, they can't match his speed. He's a flying beast, he could even land on top of a building where infantry wouldn't be able to catch it.
If treebeard is in front of the dwarfes Smaug has to come nearer, if he doesn't want a range duel with treebeard (Smaug needs a maximum of 4 wounds and treebeard needs two 6's followed by 4+ but has 3 might) which it's a matter of luck even though Smaug has the better chance I guess.