Boromir6991 wrote:
With 23 prowlers thats 12/13 hits(asuming you even get priority)resulting in an average of 2 kills,not worth 46pts imo
You're forgetting two major things:
1. That's 2 kills per turn, meaning that if you got priority or won heroics 2 times, that's already 4 kills. That also means even more kills across the 6 or so turns of close combat.
2. Before combat you move yourself into position 6" away, throw, kill 2, then combat comes. You can also get a chance to move away or chase your opponent. There are also moments when neither you nor your opponent can do much but you get a couple of throws, always adds another 0.xxx chance of killing something for free.
Personally I would only take BS if I was to have a Shade and perhaps a BS Drum with them, otherwise I'd go for the Prowlers.
If Throwing daggers were not worth taking then Wood Elves wouldn't be arming their front lines with them. Corsairs wouldn't be worth taking (and a front line corsair list won me the last GT) either.
Since everybody commented about evil, I'll comment about good:
I've been thinking about a similar list for Good, I wanna take Gondor again because I just despise playing with or against elves. The problem is that with 63 F3/D6 models you are getting annihilated by a basic F3/S4/D6 Morannon supported force and you're having a very hard time against Blackshields army (especially if BS go into the Shade/drum combo). The only viable Gondor lists for me are Fountain-led ones. Don't know if you've seen my last year's winning list - I had 45 models with 24 bows and 20 Fountains, giving me better firepower than your 63 model list and far greater survivability of the front line. Sure 45 might not be as good as 63 for domination, but given how fast WoMT can die, I wouldn't be surprised if 45 did better overall.
Boromir6991 wrote:
I can see the appeal of the dragon but against saruman and archers it will still lose most times
I wonder why you think so? Dragon can stay behind the lines and wait until both sides get close, essentially removing the threat of bows. Then the game comes down to whether Saruman can outkill the Dragon, which is going to be VERY difficult because you have to choose between Blasting and Transfixing. Blasts might kill, but they don't stop the Dragon from killing and munching its way to Saruman. Transfixes don't kill and due to 3 Will and Magic Resistance casting that doesn't guarantee the spell will work, meaning that a lot of the time Saruman has done nothing and Dragon is killing. Even if you Dragon loses combat, his D9, 9 Wounds and 3 Fate are more than enough to withstand a bunch of S3 blows. Needing 6/5 and 3 failed fates, and then a failed C4 test with 3 Might (ie. a double 1) makes it pretty invulnerable.