philoking wrote:
You need some Abrakhans in there. Nothing quite like the ability to wound D6 on 4s for 8pts (with no penalty)
I would also mix it up a bit so you have at least one all-bow warband to give you a volley team.
Abrakhans are nice, but they don't really fit my theme. Also, they can't be supported by spears so they aren't quite as good as they initially appear.
I very much doubt I'll have a problem with volleying. I can deploy my warbands next to each other if I want, but, because the new deployment rules mean both armies can start very close to each other, there's really very little need for volleying.
Phoenix1986 wrote:
I always prefer Betrayer on a horse with some Serpent Riders, lances + re-rolls 1's and 2's is awesome
The reason is the Betayer's on a Fell Beast is two fold: one, to take full advantage of his Bane of Kings rules, and two, Fell Beasts are very good anyways. I see your point about the Serpent Riders, but, for thematic reasons, I'd rather keep Suladan there. Also, this army is very archery focused, and so benefits a lot from the Betrayer's poison rule.
I'm having a little trouble deciding who my leader should be; the Betrayer or Suladan? The Betrayer has a higher Defence and more Fate, but less Wounds. I've also got to take into account how I'll be using each of them; Suladan will probably be spending most of his time fighting Warriors, whereas the Betrayer will be dealing with enemy Heroes.
Any suggestions?