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600pt Harad / Corsair army http://test.one-ring.co.uk/viewtopic.php?f=37&t=24499 |
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Author: | ejkorv [ Mon Dec 17, 2012 3:04 am ] |
Post subject: | 600pt Harad / Corsair army |
Hi, I have been trying to run a corsair/harad army and now that monsters have gotten some special new abilities a wraith as well. Warband 1: The Knight of Umbar (leader) 6 corsair reavers 6 harad spears Warband 2: Harad Captain mounted with war spear 6 corsair reavers 6 harad spears Warband 3: Harad Captain mounted with war spear 6 corsair reavers 2 harad spears 4 harad with spears & bows Totals: 600pts 7 might 4 bows Alternatively I could use regular corsairs and effectively shoot 18 times a turn however I have a few questions about how throwing weapons work. If a corsair threw a dagger at his charge target and wounded / killed it can he continue on to charge a new target? Also as for the KoU and fellbeast due to the new rules can the fellbeast barge? Also if the KoU wins a combat and knocks the model to the ground (assuming he didnt inherit the enemies attacks) I can use the fellbeasts attack and strength. This would give me ((2 + 1 for charging) * 2 for knockdown) 6 attacks, correct? And can they can use the fellbeasts strength 6? |
Author: | whafrog [ Mon Dec 17, 2012 7:10 am ] |
Post subject: | Re: 600pt Harad / Corsair army |
1) yes, up to his max movement 2) yes 3) almost. It's still 3 attacks, with each attack getting 2 dice. That means you could do a max of 6 wounds to one model, but can only kill a max of three models, because each attack is applied to one model. Yes, it's at the fell beast's strength. |
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