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Ringwraith army http://test.one-ring.co.uk/viewtopic.php?f=37&t=24666 |
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Author: | ManHell [ Wed Jan 02, 2013 7:15 pm ] |
Post subject: | Ringwraith army |
I wanted to make a ringwraith army. what do you think i should consider to make it?. |
Author: | John Wayne [ Wed Jan 02, 2013 7:35 pm ] |
Post subject: | Re: Ringwraith army |
Witchking, the nine, named wraiths, twilights, shades and spirits? |
Author: | GothmogtheWerewolf [ Wed Jan 02, 2013 7:37 pm ] |
Post subject: | Re: Ringwraith army |
4 or 5 (Named) Ringwraiths on Fell Beasts |
Author: | ManHell [ Wed Jan 02, 2013 10:13 pm ] |
Post subject: | Re: Ringwraith army |
Should I worry about few number? |
Author: | Baldrick [ Thu Jan 03, 2013 12:26 pm ] |
Post subject: | Re: Ringwraith army |
Check out this thread - all the ins and outs of a Wraith army in my view, since I had the same idea a good long while back viewtopic.php?f=5&t=22362 - General consensus from that?:- 1) Mount them all on Fell Beasts. 2) Get the shadow lord if your enemies either have lots of bows, or are good at using them, as well as some proper fighting Nazgul (beefed up witch king, Khamul, or the Knight of Umbar are all good in my view) 3) Play aggressively, and charge large numbers at once - Nice to see another Nazgul player Quick note on your worrying about the low numbers... if you play cleverly then they can overcome many times their number - the list I usually go up against with it is one from Rohan, which at 600pts (which i usually play at) consists of maybe... 30-40 models? That squares off against 4 Nazgul on Fell beasts, and so far, on the 2 occasions on which the Nazgul have fought it, they've won pretty decisively both times. |
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