Bow limit no more aaaaaand
Da new lista:
(only Mirkwood army now qq..)
Warband 1 10/12
Thranduil with Armour; Elf bow;
5 Wood Elf Warrior with Wood Elf spear;
5 Galadhrim Warrior with Shield; Spear;
----
Warband 2 8/12
Legolas
8 Mirkwood Guard with Elf bow;
----
Warband 3 8/12
Galadhrim Stormcaller
4 Wood Elf Warrior with Wood Elf spear;
4 Guard of the Galadhrim Court
----
rigg1313 wrote:
1. Never place your elves in the open against a greater number of enemies unless you have thranduil. His Aura of Dismay makes all the elfs terrifying so you can choose your fights against low courage enemies, also his Natures wrath is auto cast as if he rolled a 6 so is super effective usually.
2. Elfs have their major advantage in heros, you have to pick the right ones and use them correctly, trial in error, learning by experience.
3. Only bother with a shield wall if you have High Elfs with shields or Guards of the Galadhrim court or Palace Guards as the shield wall.
4. Heroes I recommend are Rumil, Thranduil, Glorfindel, Twins, Legolas, Erestor, Stormcaller. Those are probably the best heroes around for Elves.
JamesR wrote:
5. Or two, simply focus your fire into specific areas of your advancing enemy to break formations in half and thus make dividing and conquering that much easier. This is the less optimal option
1. Thranduil makes it clear to me now that I absolutely need him. You cant have always the grounf in your favour cause of scenario's needs, so at least 1 time you need to fight in open ground, there he goes. Also he is a good option though he cant mount.
2. My only concern is that I dot have anyone mounted. I understand why the killing machines must mount but in an army currently with Thranduil, Legolas and stormcaller I dont have one.
3. I can field some high elf with shields but i must make a warband of Rivendell and because of the bow limit in each army, I must take less mirkwood elves archers in the Mirkwood warbands. Or divide em and take some high elf archers in other warband but that ruins what JamesR said about mass firing and clearing out paths. I dont know what to do there.
Also, i can replace Guards of the Galadhrim court with Gladhrim with shield i suppose, D5 also and cheaper!
4. Rumil is a treasure, there is no way i can find him now. Glorfindel and Erestor, I dont like em that much. Twins are meat machines (6 might in total omg) but I cant field em cause i must remove bows as I mentioned before!
5. Nice guides, I will make use of 'em for sure!
_________________
Conversation/Ideas over painting etc, can check here:
http://www.one-ring.co.uk/viewtopic.php?f=50&t=29455