Argish wrote:
Isilduhrr wrote:
I'd argue that for what you are trying to achieve, Arwen with Natures Wrath is a necessity. I'd agree that the archers don't need shields, but I'd leave it to ElfGeneral's discretion about the spear front line. It gives more versatility, but if you drop them and the archer's shields then you could upgrade Lindir to the far more deadly Knight Captain.
Drop one knight and you give your foot troops a banner, which grows exponentially more valuable the higher fight value you have. Elf banners are pretty fun, and help your shielding tactics massively.
That would be an excellent option.
At this points I would change Lindir to a knigh captain. There is no reason to include Lindir instead unless you were to include Elrond mounted too.
10 is in fact too much knights for me, I would just use 6. Use the points you save with the change to include a banner and more elves on foot.
This feedback is fantastic guys.
In regards to giving everyone spears the idea is that everyone can support everyone else no matter what formation/confused rabble develops throughout the game, versatility is key here. the archers have shields because i had 4 points left.
if I remove the spears and shields it still wouldn't be enough for the captain would you suggest dropping another guy to get him (my numbers are already pretty low.
Lord Elrond I also know Erestor is the better fighter and survival hero but Arwen's natures wrath and price (she 20 or two elves cheaper) make her better in this army I think (also I think she is criminally under used)
As for the number of knights the list was originally all knights but I decided I really wanted the twins in and this hammer and anvil strategy seem like a good alternative. That being said dropping one for a banner is probably a good idea.
However, where do you guys and girls stand on the knights (especially those who have used them) is 9/10 to many, or perhaps not enough?