Dior wrote:
I like your list.
Ummm your warg riders can take bows you know... might do well with that.. except their below average archery skills.
Who's this Frankie the orcses precious?
Frankie the orc was just a spear orc.
Gondorian Captain wrote:
You could add bows to the list but even your full allowance of bows I don't feel would add much, especially as adding them will lower your defence on anyone with a shield.
If you have access to the models using ruffian archers in your dunlend contingent may work quite well.
Yes I think that would help a little, It would Give me some bows for ranged fighting. I wouldn't want wargs to be my bowmen as the below average marksmanship and the Defense of 4.
LordoftheBrownRing wrote:
Youre lacking several things. In a fun game first off....this list is ok. But in anything youre trying to win....especially with any scenarios youre lacking a leader period.
Also your defense is very weak. As opposed to Harad who have a punch with no defense, your only punch is the Marauders. Even the wargs arent too threatening.
Switch the scouts for something stronger, or re tool the whole army. I like the wargs and men of dunland but you need more power.
Yes I do think I'm am lacking a true leader, Mahir is Solid but there are certainly characters he cannot compete with, I thought about trying to take Thryden Wolfsbane. But I just wasn't sure. Id be ok dropping the scouts but I'm not sure what would bring more power to the list. Do you think I need to find a better character or a change in the infantry.
The two things I know is that I want it to be fairly competitive and I would like to use wildmen.
Ill do up an alternate list and see how I can change things.