Yea Demonsbane pretty much told you all.
You can go for a themed list, but rohan still relie too much on cav to be effective. Infantry its more like a field gap kind of thing and even out the odds without paying much points in case your cav need to go into terrain and lose all the bonuses.
Rohan to be effective need to be a bit of extremes on picking choices. They do have alot heroes and some got some special roles in the field, but generally you just relie on a few.
Eomer knight of pellenor its the most sturdiest rohan heroe you can field, hes not a super heavy weight compared to other F6 + heroes, but hes still a nasty thing that hurts alot more than you think, hes almost a must to any rohan force when you have the point spare. Erkenbrand its also around the same category but not for the sheer weight of raw power and killing potencial, hes here merely cause of the upgrades and special rules. This fella got a few rules essencial for your rohan force, for one the upgrade of the standart rider of rohan to enter into "elite" status its very important. 2nd aspect its the warhorn, which is basically the best courage warhorn in the game offering 2 courage points up to your entire force, suddently rohan looks like elves with courage 5 just thanks to this guy.
3rd big heroe in this list its Eorl the Young, although hes classified as an "old character" that pocess a kinda pseudo version of the "Aragorn´s mighty heroe" on a 4+ in which can come quite handy most of the times, and hes still a very good bargain for the point cost, riding an armoured mearas which moves way faster than regular horses and auto including throwing spear, makes him an all out role in case you need him.
4th comes the regular rohan heroes, Theoden(yea i know its a shame he got no special rules), Hama, Gamling, grimbold, theodred...
These heroes are the regular "captain equivalents" with a bit more extras, some got more might lacking on something, others got more options like bows, armoured horses, heavy armour and shields, and others still got some bodyguard special rules, infantry upgrades and banners.
In all people go more for visual appealing ways than others and still all of em offers that precious might points your rohan army needs for the lack of monsters and super heavy weight heroes. These are often choices above regular captains despite their special rules being kinda situational at times...
Then you got the regular captains of rohan, good for anything standart to the cheap named heroes like Eowyn, where for the lack of wounds strength, M/w/f points compared to other heroes, the´re cheap and offer your forces a lil bit more extend to "horde your army" a lil bit more.
As part of rohan cadre itself..
Warriors of Rohan are a decent melee force, the´re not that resistant as you expect cause the´re light/medium armoured infantry made up to hold field objectives and buy your cav precious time, but they hardly come handy unless you know how to play em effectively. You got the option to include Royal guard on foot, the elite cadre foot version and quite sturdy armoured soldiers too. Having D6 makes up to Dol amroth infantry style pretty much. Nice, sturdy and skilled and being able to match an uruk hai in almost equal terms (not to mention the super good looking of these models).
Then you have the cav aspect.
Some are good scouting harassing models like the outriders, cav with extremely good shooting value like the elves but very bad to engage in combat. Or the Rohan royal guard mounted, basically what I explained on foot but this time mounted. And the best cadre elite cav potencially in all the game in the long run, the Sons of Eorl. The only rohan unit with 2A S4 base, they do indeed allow you to pierce through hard foes quite decently at a fast rate. The´re absolutely superb to take on the field and generally a good rohan commander knows when to take a few half a dozen of these to bear into the enemy ranks as these 20ish points models almost looks like cheap copies of rohan captains, allowing you to become all the more deadly charging head on. (the only downside its the cost ($$) per model, still not as harsh like, let´s say hobbit range stuff)
Then you got the rohan cav, basically the "in bettewn" the nasty melee cadre and the expert shooting outriders, these are your lifeblood, good at everything kind of role, they are warriors on horse with all upgrades so either you go melee or harass or stay on shooting role with decently shooting value stats. The´re cheapish enough to be field in a few dozens if need be, but dont expect them to excel at a particular role. You can upgrade them to redshields with erkenbrand in the list like mentioned above, they become a bit more reliable to face of the "elite" kind of armies in more or so equal terms...
One thing you have to realize is that Rohan its not easy army to master, its actually one of the hardest "basic" armies. Will take a few harsh defeats at 1st before thinking can come up any good, but do not dispair, this is a normal process of learning with rohan.
This is a kind of army that dont allow you to perform many mistakes and generally wasting cav move can be crucial in a game at times, while other armie,s let´s say goblins, can make some mistakes as the sheer number allow you to lose a few dozens and yu can still pay off a gamble to try to re arrange your mistake.
When you play with Rohan bear in mind something.
You play the battlefield on your terms, if the oponent start to manipulate the field of battle to make your riders charging or running when he chooses it´s a thing you cannot afford. Make sure to use your cav to goad enemies and spread their forces, as your cav superior manouverability allow you to hit one side, back away and swift change the flank. Second aspect and generally the most important, you need to be the one charging not being charged, using the might to call heroic moves is extremely important, as rohan its as its best at charging (mind you shouldn´t charge mindlessly. At times its better " to retreat to live another day" style).
Third aspect, throw your elite to where the´re intended to go, its important to know your cav/infantry roles well and what they can/can´t take on.
Another aspect of this, brings up another important thing to consider. Rohan when goes all cav or almost all cav, the´re generally outnumbered, do not being afraid if your oponent throws several models at you, or you charge several, just try to avoid annoying situations where it can risk your strategy committment right off the bat, like mad and glorious all out charge into a situation 6 to 1 where you´re not sure of the outcome.
Last edited by Galanur on Mon Feb 22, 2016 4:40 pm, edited 1 time in total.
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