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Phantom_Lord
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Post subject: Angmar 750pt
Posted: Tue Dec 04, 2018 10:42 am
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Joined: Thu Jan 01, 2009 6:04 pm Posts: 159 Location: The netherlands
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So I was building an army with some of the new models I picked up. I got myself some barrow wights, spectres and Gûlavhar so I build an Angmar army.
Currently, it looks something like this:
Leader: The Tainted
Other heroes: Buhrdur, troll chieftain Shade Barrow Wight
Elites: 5 wild wargs 3 dead marsh spectres Cave Troll
Troops: 31 assorted orcs with bow/spear/shield/2handed including 1 with banner
All in all exactly 750pts, 44 units.
SWOT analysis:
Strengths: decent number of units Buhrdur as a high threat combat hero Lots of magical support /w great synergy from the shade / ringwraith Great support from the shade and the tainteds ability to deny heroic moves army bonus gives 3 terror bubbles with synergy from the ringwraiths -1 courage aura The spectres can pull key heroes / monsters out of position reliably if the tainted magics their courage first Thematic army with loads of magic / special rules that should be a lot of fun to play with. And considering the magic / wraith nerfs i'm hoping it's a relatively unique army to.
Weaknesses: Battleline troops are still only orcs, even with the shade / magic support weak archery relatively immobile only 5 might, 3 of which i'd rather use to fight than to manoeuvre Weak late game when the will of my shade / casters runs out When broken the shade and barrow wight will runs like all hell (thought they'd probably be out of will anyhow so who cares right?)
Opportunities: Should fare very well vs low courage armies (+ the wraith can sap any shamans to counter fury)
Threats: Lots of archery Very big / magic resistant heroes (think elendil, cave drake or balrog) enemy magic
Do you guys agree? Did I miss something? Any pointers?
Also you might notice that Gûlavhar isn't in there. I just can't justify a 200 point glass cannon that has no heroic strike, no matter how mobile he is or how much damage a S8 monster with 4 attacks, fly and that counts as monstrous cav can do. But if anyone has any solid arguments to include him i'd be ready to hear them!
_________________ Everything that has a beginning has an end There are neither beginnings or endings to the turning of the Wheel of Time
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Wan Shi Tong
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Post subject: Re: Angmar 750pt
Posted: Tue Dec 04, 2018 12:26 pm
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Joined: Thu Feb 20, 2014 2:39 pm Posts: 967 Location: The Old Dominion
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I think your reasoning and list look pretty sound. I'd say go with it. On the question of Gûlavhar, I suppose I can't think of a reason why you'd need him unless you think you will be fighting heavy cavalry or limited shooting, high monster armies (Azog's Legion), that Gûlavhar would be able to single out with his speed and kill quick before jumping away. Still not sure that is worth spending basically allotting almost a third of your points in him though.
_________________ "Draw your sword with a heavy heart, but swing it with a heavy hand"
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Cave Dragon
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Post subject: Re: Angmar 750pt
Posted: Wed Dec 05, 2018 2:09 am
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Craftsman |
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Joined: Mon Jun 25, 2018 12:51 am Posts: 489 Location: Arda, somewhere between Rivendell and the void. Images: 2
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Seems like a good army. Test it out! If it fails, back to the drawing board. The greatest teacher is failure, after all.
_________________ By all that you hold dear on this good Earth, I bid you stand, men of the West!
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