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ja33
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Post subject: Re: Question on Might timing
Posted: Mon Sep 16, 2019 7:22 pm
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Craftsman |
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Joined: Sun Feb 09, 2014 5:40 pm Posts: 390 Location: Massachusetts, USA
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Hi Gundalad - this question actually came up recently on the site and I will share the answer that I posted at that time....
"...Yes, you must use might to alter your roll and determine the total number of wounds before your opponent rolls his fate roll....I'll try to find the exact rulebook citation tonight when I get home, but it's something akin to this....
Player A wins a duel Player A then rolls to wound - Might may be used to alter the "to wound" dice roll, if desired.
then.....once the total number of wounds caused is determined.....
Player B takes that amount of wounds, or, if he has Fate remaining, he can then make his fate rolls to try to avoid those wounds...''
Hope this is clear and answers your question
_________________ T'was in the darkest depths of Mordor, I met a girl so fair.. But Gollum, and the evil one crept up and slipped away with her..
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