TheGoblinTacticus wrote:
Sure, Durbuz is great, but the point is, If I'm taking Durbuz, I have to take a dol gulur hero as well to take my spiders in, wich is 100 points at cheapest (orc captain), for that, I can have 2 captains and I've got 20 points for 4 more goblins......
Because heroes haven't got a bow limit, both captains can have a bow+2(6/3) of the goblins, meaning i've got 4 bows against Durburz and an orc captain with a max. of one bow.
Durburz is somewhere on the field and yes, 28 cm. Is HUGE, but only at one point.
Guess I won't get 46(500pts),74(750pts) in 28 cm at durburz and still have spear support. The captains are also handy because if I would take durburz, and no other captains, I had to many units for the points.....Durburz is definitly in my 1000 pts army, and so is the spider queen, hopefully with 3 shamans and a captain with bow.
O_o.
You don't have to take an Orc Captain to take a spider queen.
Goblin bows are rubbish and having 20 Goblins with bows is already enough, there's no point taking captains with bows.
About Durburz's range - set him in the middle of your support line (in the 3rd rank) and your range extends to 12" one side and 12" another, that's 24", so 24 bases, hence 48 goblins (24 shields and 24 spears) get into his range. Then you have another hero like idk, a captain even, who stays with the archers and with his 6" stand fast covers 12" wide, so double line of 24 shooting goblins. In 700 points you will often be fielding a Shadow Lord and a Spider Queen along Durburz, there's no need for captains - the most advisable is 2, but that's not because of Stand Fast, but because for 70 points they have 4 Might over Durburz's 3 in 60 points - the only time this would be done though is if you have a Spider Queen and a Shadow Lord on Fell Beast, who require other people's Might to call heroic moves, as they don't want to waste their own (see 3rd place UKGT army in 2010 in the link below). Plus as I said earlier, captains just fail courage too often.
Check out some of the GT winning lists (
http://venivididouble1.blogspot.com/) and point out people who use multiple unnamed captains instead of named heroes. In fact you'd probably count less of them in all of 2008, 2009, 2010 and 2011 top 3 armies than in your one army (Bear in mind that outriders aren't considered captains because they're as cheap as normal warriors. Rangers of the North are compulsory, so don't count them either). Also note, that in almost every top GT army case, if a captain is taken, it is only for the purpose of the cheap alliance option and not for the sake of having a captain - most top players would play without unnamed heroes if they could because named ones are just so much better.