The One Ring
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hard to kill table
http://test.one-ring.co.uk/viewtopic.php?f=49&t=18936
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Author:  Karvag [ Wed Jul 07, 2010 6:23 am ]
Post subject:  hard to kill table

i am still confused about the hard to kill table, can someone please help me out ? :?

Author:  Beowulf03809 [ Wed Jul 07, 2010 12:01 pm ]
Post subject: 

When you score Wounds on a H2K model you have to look at two things. First, the model's Resilience, then the H2K table. If you attack a model with R2 for example, then every 2 Wounds will give you one roll on the H2K table. If the model is R3 then every 3 Wounds gives you a roll. Any partial amounts are ignored.

Example: only get one Wound on an R2 then you get no rolls. Get three Wounds on an R2 you get one roll (discard the extra).

When you go to the table, roll one die and apply the result immediately. If it's a 6 then apply the result and roll again. If it's another 6 then apply that result and roll again. The important thing is to apply the result each time.

Those results will often be adding a Wound Counter to the model. Just use anything appropriate (small token or coin, a die, paper counter, etc.). If there are any Wound Counters on a model when you go to the H2K table, then when you roll the die you add the Wound Counters. So if you roll a 3 on the table for a Model with 2 Wound Counters already then it becomes a 5.

The critical thing to remember is to treat each die roll individually and take them in turns. If you get a six then apply the result and roll again.

When the result is 'dead', it's dead and remove it.

Very Hard to Kill uses the same table but with a -1 modifier to the die. Dragons, Mumuks and others use special tables that reflect how much harder it is to kill them.

It is very likely that a H2K model can die on its first turn of real combat. Often a Troll or Eagle goes down if it squares off alone against a tough enough Company of Infantry ( Morannon, Uruks, etc. ). A VH2K generally makes it thru two rounds in our experience. Larger critters can take a long time unless you really dedicate your efforts against them.

On a side note, you can see why Legolas's Crippling Shot rule can be so powerful. If you have an R2 model and use this on it first, now every Wound your score becomes a roll on the table, rather than needing 2 per roll and an R3 becomes an R2. Such a minor number shift can be a dramatic increase in the number of die you take to the table.

Author:  Karvag [ Wed Jul 07, 2010 4:44 pm ]
Post subject: 

ok, but one more thing :

how many wounds has a troll have and how can u tell ?

Author:  spuds4ever [ Wed Jul 07, 2010 5:16 pm ]
Post subject: 

Karvag wrote:
ok, but one more thing :

how many wounds has a troll have and how can u tell ?


A mordor troll has a reselience of 2 meaning you need 2 succesful hits to roll once on the hard to kill table. 1 is no effect 2-5 is one wound counter and 6 is slaying the beast so if you're unlucky, then your troll will only take one roll on the hard to kill table. The way wound counters work is that for every wound counter a monster has, the striking formations recieve +1 on the hard to kill table when they have succesfully had enough hits on the monster.

Example: a troll has no wound counters. A formation of WoMT have 5 succesful hits on it which mean 2 rolls on the hard to kill table (the last hit is discounted as the troll has reselience 2). The player rolls for the first time and gets a 3 and puts one wound counter on the troll. From now onwards, any rolls on the hard to kill table made against the monster now have +1. The player rolls the second roll on the hard to kill table and rolls a 5. As he has a +1 on the hard to kill table because the troll has 1 wound counter on it, the 5 would now count as a 6, slaying the monster.

Hope this helped. :)

Author:  Karvag [ Wed Jul 07, 2010 6:08 pm ]
Post subject: 

thanks guys i get it now 8) 8) :D :D :D

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