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 Post subject: Multiple Spells
PostPosted: Thu Oct 06, 2011 2:05 pm 
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I know a model can only cast one spell per turn. However, can I potentially cast the same spell more than once? For example, a Nazgul casts Black Dart on Aragorn and uses three Will. With his three will, the Nazgul rolls two 5's and a 2. Do I then get to try and wound Aragorn twice (with each 5), or do I still only get one attempt to wound? The same example applies to Drain Courage, could I drain a Hero's courage by more than one in a single turn?

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 Post subject: Re: Multiple Spells
PostPosted: Thu Oct 06, 2011 2:44 pm 
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You only get one. When you spend multiple Will it's is just for the chance of increasing your odds of getting the spell off.

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 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 11:07 am 
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I think models can cast more than one spell each turn? Or am I wrong? :?
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 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 2:59 pm 
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I took his question to be related to SBG rules.

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 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 3:04 pm 
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Yes... In SBG you can cast only one spell each turn? :?
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 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 3:07 pm 
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Beowulf03809 wrote:
I took his question to be related to SBG rules.


Yes, I did mean SBG. Should have mentioned that. :oops:

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 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 8:56 pm 
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Then you have your answer 8)

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 Post subject: Re: Multiple Spells
PostPosted: Sun Oct 09, 2011 12:09 am 
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hilbert wrote:
Yes... In SBG you can cast only one spell each turn? :?


SBG handled magic a bit closer to JRRT's presentation of it in his books. It is present, but more subtle. Magic is mostly for support in SBG.

There is sorcerous blast (think of the wizard's duel in Orthanc as PJ persented it). And Nature's Wrath (river/trees/earth rising up at command of a powerful Elf). But most magic in SBG is best used to weaken a foe or support an ally. Spell casters can only cast one spell per turn each, and are limited by how many they can cast over the course of the entire game by how much Will they have. And that same Will has to be used to resist other spells and possibly other use so you have to think it out a bit. For some of the lesser casters they may only be able to cast one or two spells in the game. The true Wizards have a free Will per turn from their staff so they can always cast at least one, and Nazgul usually have enough Will for several spells (though they must also spend a point of Will each turn they are in combat and when they run out they are removed from the game).

Additionally, each spell as a roll you need to make in order to even cast it. It's sort of like Mastery but on the start, rather the end of the cast. So if you roll poorly you won't even get your one spell off (or must spend Might). This is where a player can elect to roll more than one die, increasing the odds of successfully casting the spell.

These "limits" make magic much more important in its selection and execution in SBG than the spell-spam we got with WotR. It is also far closer to Tolkien's Middle-Earth where WotR leans to the modern Warcraft style games. This change is probably the biggest single disappointment to many of us that were fans of the books/films and enjoyed SBG's efforts to reflect those.

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