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Unread postby Constantine » Sat Aug 25, 2012 2:31 am
I think that you need to specify this for every terrain piece before the battle at least in WoTR
I always go with WYSIWYG
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Post by whafrog » Sat Aug 25, 2012 8:43 am
We use WYSIWYG, it makes it far simpler. Just get down to table level and look.
Before we had enough terrain we had a house rule where if a model was more than 1" inside a wooded area, any shooting required an in-the-way for each extra inch. So if a model was between 3" and 4" in the woods, there would be 2 itw to shoot him, and he'd suffer 2 itw to shoot out. In retrospect that was too much cover, and I'm glad I made lots of good terrain
That is a good house rule for stylized terrain. The Legends of the Old West and the Legends of the Seven Seas use a ITWT of 5 or 6 for some terrain. 5 or 6 for the rigging of a ship for example.
Fire arms would use 5 or 6 shooting across a wooden fence. There would be no reason not to use 3,4,5,6 for the ITW test for very heavy stylized woods in stead of per inch.
LOS would be blocked per the rule book
These two sections of woods have not been used for a game they are still on the work bench. I did not think about a scale when I took the photo. The section on the right is tall enough in some places to completely block LOS. There is room on the model to place archers who would take a normal ITW test from the front. If shot at from right to left the shooter might have to take several test. From left to right a shooter might not even have LOS. WYSIWYG is what I usually do.
Movement- I use WYSIWYG too. The section on the right the base is difficult terrain. For the section on the right it is difficult terrain from right to left but requires an additional climb test from the front and left to right.
Is this how you generally understand the rules