Ring_of_Gyges wrote:
I do it differently, I've always resolved each attack in turn. Imagine Boromir just won a fight against a Ringwraith with no Fate left (who he really wants to kill) and a pair of Orcs (which he might like to kill). I've been letting people assign one attack to the Wraith, resolve it completely, then resolve the next attack. Boromir only moves on to Orcs if he successfully kills the wraith. Now I go back and reread the rules, I don't see anything terribly clear one way or another.
Yes: "The player can roll for each strike before allocating the next if he prefers." (MoM pg 28; last sentence under Multiple Combats)
Also : "The wisest decision is of course to roll to wound with the two strikes from the first attack and then decide where to direct the next attack after seeing if the first Orc has been killed or not." (MofM pg 50 last sentence under Knock to the Ground)
This strongly implies--if not states--that
wounds can be resolved one at a time 'if he prefers'. If the 'first Orc' were a Captain...then 'seeing if the first Orc has been killed or not" includes Fate point use...especially if the wounded hero has to "immediately expend one or more Fate points" (MoM pg 38 under Fate).
Seeing it this way, if the attacker has the legal option to see if he has killed the Orc Captian before moving on, scores the hit, kills him, moves to the next...
then the Orc Captain can decide to use Fate..and save the wound...after the attacker has seen him killed...? That sounds wierd.
Sounds right that Might use is decided before Fate use, so B) is still correct. But it does sound like I can legally get around that by resolving one wound at a time, including Fate use,'and then decide where to direct the next attack.'
Important point, whether that wraith survives Boromir's attack. Boromir has that legal option to see if he's killed it or not...which seems to include Fate use.
Let's keep talking. I really appreciate this. Have I missed something?