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 Post subject: SBG - moving out of combat?
PostPosted: Sat Aug 02, 2014 7:50 am 
Elven Warrior
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There are various spells and special abilities, that you can use to move an opponents model, even after they have moved... What I wondered is, can they be used to move a model OUT of combat?

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 Post subject: Re: SBG - moving out of combat?
PostPosted: Sat Aug 02, 2014 11:48 pm 
Elven Elder
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No.

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 Post subject: Re: SBG - moving out of combat?
PostPosted: Sun Aug 03, 2014 7:54 am 
Elven Warrior
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Im pretty sure there is nothing that can cancel combats, except if the opposing model is killed or knocked out of range with a spell (knocked to the ground are still in combat).

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 Post subject: Re: SBG - moving out of combat?
PostPosted: Sun Aug 03, 2014 2:07 pm 
Loremaster
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What if you made a model in combat the target of a Sorcerous Blast?

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 Post subject: Re: SBG - moving out of combat?
PostPosted: Sun Aug 03, 2014 4:08 pm 
Craftsman
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That works. I think the question refers to spells such as command and compel :)
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 Post subject: Re: SBG - moving out of combat?
PostPosted: Mon Aug 04, 2014 12:11 pm 
Elven Warrior
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Command and compel, yes, I was also wondering about the Spectres ability to move troops... that sort of thing...

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 Post subject: Re: SBG - moving out of combat?
PostPosted: Mon Aug 04, 2014 12:16 pm 
Elven Elder
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General Elessar wrote:
What if you made a model in combat the target of a Sorcerous Blast?


Pretty sure you stay in combat but everyone in the fight is knocked down.

jscottbowman wrote:
Command and compel, yes, I was also wondering about the Spectres ability to move troops... that sort of thing...

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Spectres cant do it either.

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