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clarifying Barge http://test.one-ring.co.uk/viewtopic.php?f=49&t=29225 |
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Author: | jscottbowman [ Thu Aug 07, 2014 7:37 am ] |
Post subject: | clarifying Barge |
Hi all, just want to clarify I am reading Monster Barge correctly... Monster wins fight... the enemy models it is in contact with AND any Spear and/or Pike supports, all must move 3" away as directed by monster player orr be knocked over... in addition to this , as all these models are moved, any other nearby models who need to make way, must also move 3" or they are knocked over too! Then the monster can charge again (d6") into the knocked over prone models... If I have this right, then monsters can really cause quite a mess... I hadnt realised how effective they could be, should really scatter those battle lines... |
Author: | rigg1313 [ Thu Aug 07, 2014 8:45 am ] |
Post subject: | Re: clarifying Barge |
It can make a mess of the battlelines yes, but hurl is often more effective as it causes wounds as well and can if you play your cards right knock down 10plus models. The monster can also charge into other models that were not affected by the barge. Which is very good if you want to kill a hero. |
Author: | jscottbowman [ Thu Aug 07, 2014 9:34 am ] |
Post subject: | Re: clarifying Barge |
Thanks, yes indeed. I was really just wanting to confirm the fact that its possible to knock over a 'depth of 4 models' ; the fighter, 2 pikes supports and a make-wayer! |
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