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 Post subject: Moving and shooting
PostPosted: Tue Nov 18, 2014 9:23 pm 
Loremaster
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Had another rare game there with the kid brother. Have the rules for moving and shooting changed? In the weapons section it states the various move penalties for different weapons, and it looks much the same as the last edition, half movement for bows, full movement for crossbows etc. However in the shooting section of the rules it talks about a +1 penalty to the shoot value if a model moves. Is this in addition to the movement penalty, or an alternative penalty?

Also a clarification on wounds. My brother scored enough to inflict 3 wounds on my 2 wound hero. I had one fate point. My guess is that this wouldn't apply because if I saved the wound he'd still have enough in the bank to cause another. Is this correct?

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 Post subject: Re: Moving and shooting
PostPosted: Tue Nov 18, 2014 9:39 pm 
Elven Elder
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Gene Parmesan wrote:
Had another rare game there with the kid brother. Have the rules for moving and shooting changed? In the weapons section it states the various move penalties for different weapons, and it looks much the same as the last edition, half movement for bows, full movement for crossbows etc. However in the shooting section of the rules it talks about a +1 penalty to the shoot value if a model moves. Is this in addition to the movement penalty, or an alternative penalty?



In addition. If you move, you have the shoot value penalty. Example, you need a 3+ normally, you move 3" now you need a 4+.

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Also a clarification on wounds. My brother scored enough to inflict 3 wounds on my 2 wound hero. I had one fate point. My guess is that this wouldn't apply because if I saved the wound he'd still have enough in the bank to cause another. Is this correct?


yup correct.

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 Post subject: Re: Moving and shooting
PostPosted: Tue Nov 18, 2014 9:50 pm 
Loremaster
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SouthernDunedain wrote:
Gene Parmesan wrote:
Had another rare game there with the kid brother. Have the rules for moving and shooting changed? In the weapons section it states the various move penalties for different weapons, and it looks much the same as the last edition, half movement for bows, full movement for crossbows etc. However in the shooting section of the rules it talks about a +1 penalty to the shoot value if a model moves. Is this in addition to the movement penalty, or an alternative penalty?



In addition. If you move, you have the shoot value penalty. Example, you need a 3+ normally, you move 3" now you need a 4+.


Oh, ok. So older models like Legolas are now worse at shooting unless standing totally still? Has there been any compensation worked into the rules then?

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 Post subject: Re: Moving and shooting
PostPosted: Tue Nov 18, 2014 9:54 pm 
Elven Elder
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relatively speaking yes. 9/10 I don't notice any difference though. Nope, no compensation either.

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 Post subject: Re: Moving and shooting
PostPosted: Tue Nov 18, 2014 10:02 pm 
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Good thing legolas has that auto hit option
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 Post subject: Re: Moving and shooting
PostPosted: Wed Nov 19, 2014 4:37 am 
Craftsman
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and that's why people have given up on giving orcs, orc bows...

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