|
It is currently Tue Dec 03, 2024 12:46 am
|
View unanswered posts | View active topics
Author |
Message |
SuicidalMarsbar
|
Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:45 pm
|
|
Joined: Sun Apr 24, 2011 1:14 am Posts: 1712
|
I didn't think you had either but proof reading the thread is for squares.
You ready to be beaten by me in like 6 weeks time?
|
|
Top |
|
|
Dr Grant
|
Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:49 pm
|
|
Joined: Fri Aug 03, 2012 1:50 pm Posts: 1339
|
Ready and waiting
_________________ Finished 2nd in the 2014 GBHL. My Wife's so proud Free SBG fanzine: viewtopic.php?f=1&t=29569
|
|
Top |
|
|
Damian
|
Post subject: Re: Fixing 'Reconnoitre'
Posted: Fri Jul 05, 2013 4:59 pm
|
|
Kinsman |
|
|
Joined: Mon Apr 02, 2012 10:59 pm Posts: 246
|
I'll have a chat about this with Chris, and I'm happy that people are positively inclined to this modification. I think there will be a more interesting dynamic for armies that are evenly matched in model count too, especially if each player is only getting a few models off and the difference between more models, 2 x more and 3 x more is much less. I do like reconnoitre as a concept as it makes armies skirmish and avoids the mid-table dice-off, so a little tweak should make it really good fun and provide some nail-biting battles.
In other news, we are planning a couple of new boards with funky terrain for people to play over. The plan is that they look really cool and are a blast to play on.......... well, that's the plan anyway.
@Suicidalmarsbar and Dr Grant: Loving the trash talk, maybe I'll engineer you two meeting in round one. Mwaaa ha ha ha haaaaa, the power.
|
|
Top |
|
|
Who is online |
Users browsing this forum: No registered users and 28 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|