The One Ring
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The House of Profiles
http://test.one-ring.co.uk/viewtopic.php?f=5&t=19244
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Author:  Raggbur [ Wed Aug 11, 2010 5:36 pm ]
Post subject:  The House of Profiles

Hi,

After reading (and replying) the Easterling dragon profile, I thought it might be fun to start a topic where you can post created profiles and/or ask to create one.

I'll start
Skully, Gothmogs luitenant (morannon orc) - 60pts
F: 5/4+
S: 5
D: 6
A: 2
W: 2
M: 3

M/W/L
3/1/1
Wargear:
2handed weapon
heavy armour

Rules:
A Siege General
Skully is a siege leader, so he knows how to command the engines. When in contact with a mordor catapult, Skully can be used as a siege captain
Fire the Catapults!
When used as a siege captain, Skully may use a might point to let all catapults fire like they have the 'quick reload' upgrade.

Author:  TheFlameoftheWest [ Wed Aug 11, 2010 6:10 pm ]
Post subject: 

Moria Goblin Sniper
F...3/4+
S...4
D...5
A...2
W...2
C...3
M...2
W...1
F...1
Pts...50
Gear...Orc Bow w/ Poisoned Arrows, Spiny Goblin Archer
Rules...Cave Dweller

Author:  TheEggman [ Wed Aug 11, 2010 11:53 pm ]
Post subject:  Re: The House of Profiles

Raggbur wrote:

Fire the Catapults!
When used as a siege captain, Skully may use a might point to let all catapults fire like they have the 'quick reload' upgrade.


So, a like a heroic shoot, but the catapults can fire the highest of 2D6 shots? That seems extreme.

Author:  agincourt777 [ Thu Aug 12, 2010 12:36 am ]
Post subject: 

galadhrim marksman

F:5/2+
S:3
D:4
A:2
W:1
C:5

M/1 W/0 F/0

wargear: elven bow, armour, elven cloak, hand weapon

special rules: expert shot, woodland creature

points: 40

EDIT: points value changed

Author:  Noddwyr [ Thu Aug 12, 2010 12:50 am ]
Post subject: 

IMHO, the marksmen should be worth 40 points at least. Expert shot + only 2+ to hit and and elven cloak is too powerful at 25 points, not to mention, worth at least 20 points by themselves, without counting the models base stats and the might point.

Author:  agincourt777 [ Thu Aug 12, 2010 1:59 am ]
Post subject: 

yes, i'm not very good at working out points costs. i tried to keep it quite low as essentially it is just a galadhrim warrior with better shooting, an extra attack, and a might point; it is still very easy to kill in combat.

still, i suppose you are right, so i have changed the points accordingly :-D

Author:  Maermaethor [ Thu Aug 12, 2010 5:00 am ]
Post subject: 

About the Skully profile, he has already got a profile, its called the Morannon Orc captain. You can get the model from the Captain blister.

Author:  The_Dragon_of_Moria [ Thu Aug 12, 2010 6:49 am ]
Post subject: 

I have a few. So here are some i came up with in the past. My baby dragons, my Lord of Umbar and my Easterling High-Priest.
=========================================================
My first ever House Profile. He was made to be one of the seven Lords of Umbar.

Ardov the Vicious (Man)

-F-S-D-A-W-C--M/W/F----110pts
-5-4-5-3--2-6--3-2-2

Wargear
Ardov carries a sword and wears sturdy armour. At an aditional cost he may have the following items.
Heavy armour--5pts
horse---------10pts


Special Rules

Fear of Our Leader
Ardov is a hardened warrior who knows how to use his troops effectively and is quick to lose his temper if his men lose a battle or flee. His men are afraid of the consequences of losing a fight (or battle) in the presence of their Lord and are determined to impress him. To represent this his Stand Fast! is 12"/28cm and all models within 6"/14cm of him recive +1 on their courage value.

Decimation (optional special rule-in order to balance out Fear of Our Leader)
As a punishment for losing a battle Ardov uses decimation. If a force including Ardov loses a battle and is part of a campaign then remove 1/10th of the defeated force so they cannot fight in the next battle.

Ardov the Vicious may be included in an Umbar army
=========================================================

My second house profile. With a lot of tweaks and some friendly advice I sorted everything out. I came up with it so that I could use the WHFB baby dragons with my big blue dragon.

Young Dragon-------100 points

-F----S-D-A-W-C-----M/W/F
5/4+ 5-5-2-3--4------0-1-3

Special Rules
Resistant to Magic;Terror: See Main Rules

Draconic Charge: Counts as Cavalry. See main Rules.

Draconic Bond: Whether newly born or juvenile, Young Dragons are unwilling to fight to the death and are mostly reliant on there mother for food and protection. They will automaticaly flee if their Mother dies (or flees) and must take a courage test if they take a wound. In addition, Young Dragon's may only be included in your force if it includes a full grown Dragon.

Wyrms of Legend: Dragons either learn from their parents or are born stronger or more intelligent than the rest of their kin. To represent their variety, a Young Dragon may have up to two of the following abilities at additional cost:

Breath Fire------25 points
Fly---------------25 points
Tough Hide------25 points


-Breath Fire: See Khazad-Dum sourcebook.
Range 12"/28cm, strength 6 hits.

-Fly: The Young Dragon has newly developed wings which can be used for flight. It can fly 12"/28cm. At the begining of the move phase roll a D6 for the Young Dragon. On the roll of a 1 the Young Dragon cannot get airborne and can only move 6"/14cm that turn.

-Tough Hide: The Young Dragon was born with a stronger skin than normal, the wounds and defence if this Young Dragon are increased by 1.

Young Dragons may be included in a Monsters of Middle-Earth army alongside a Dragon
=========================================================

This profile was thought up by me for Queen Beruthiel a few months ago.

Ulfang the High Priest (Man)------100 points

-F--S-D-A-W-C-----M/W/F
4/- 4-5-1-2--4------3-3*3

Equipment: Battle Stave, Heavy Armour and an Ensorcelled Ring.

Special Rules

*Ensorcelled Ring: The most loyal of the minions of the Dark Lord are granted gifts for their servitude and devout loyalty. The bearer of the Ensorcelled Ring is granted a formidable ability to wield magic. This grants the wearer one free point of will per turn. However, like all gifts from the Dark Lord, the ring is tainted. If a 1 is rolled when attempting to cast magic the user suffers an automatic S6 hit. (fate points can still be used to attempt to avoid any wounds caused by the hits).

Designers Note: The Ensorcelled Ring is subject to the effects of the magic power 'Your Staff is Broken!' in the same way a Staff of Power is.

Magical Powers

Bladewrath: See Easterling War Priests entry
Transfix: Range: 12"/28cm Dice Score: 3+
Compel: Range 12"/28cm Dice Score: 4+
Arcane Bolt: Range:12"/28cm Score: 4+: A lightning bolt of arcane origin shoots from the hands of the Priest. The Arcane Bolt inflicts a single S6 hit against the target.

Ulfang may be included in an Easterling army
=========================================================

Author:  General Elessar [ Thu Aug 12, 2010 8:51 am ]
Post subject: 

Eldarion, son of Elessar 200pts

F - 6
S - 4
D - 7
A - 3
W - 3
C - 6

M - 3
W - 3
F - 3

Wargear: Eldarion carries a sword and wears intricate heavy armour. The following may be bought:
Anduril - 75pts (if Eldarion bears Anduril, Elessar may not be included in your force)
Armoured Horse - 15pts

Special Rules:
Palantir - Eldarion carries the stone of Orcthance, inherited from his father. Once per game, in the priority phase before players have rolled, Eldarion may claim priority automatically.
King of the Reunited Kingdom - Eldarion has a Standfast Range of 12in.

Magic:
Nature's Wrath, 5+
Transfix, 5+

Author:  whafrog [ Thu Aug 12, 2010 11:07 am ]
Post subject: 

I like that Eldarion profile! Powerful but not over done. I like that he can cast magic, but it's hard for him to do so.

Also like the Ulfang profile, but 3 wounds, might and fate seem a lot. What about 2 wounds, might and fate, but 4 will ( plus the free point)? Instead of an automatic wound from the ring, maybe a S6 hit?

Author:  General Elessar [ Thu Aug 12, 2010 5:29 pm ]
Post subject: 

whafrog wrote:
I like that Eldarion profile! Powerful but not over done. I like that he can cast magic, but it's hard for him to do so.



Thanks.

Author:  The_Dragon_of_Moria [ Thu Aug 12, 2010 5:54 pm ]
Post subject: 

whafrog wrote:
Also like the Ulfang profile, but 3 wounds, might and fate seem a lot. What about 2 wounds, might and fate, but 4 will ( plus the free point)? Instead of an automatic wound from the ring, maybe a S6 hit?


Thanks for the advice whafrog, I always appreciate your help. :)

I'll keep him at 3/3*/3, reduce his wounds by one and lessen the effects of the ring to a S6 hit.

In fact, when I get home from my holiday I'll playtest both versions the profile against 100pts of my goblins and then against 100pts of elves and see which one handles better. If having three wounds makes him far too survivable (or theur is almost no difference between 3 and 2) then I'll reduce it to 2 wounds. Lastly I'll experiment with giving him an extra point of will. It'll be a total of 6 matches, 3 vs.Elves, 3 vs.Goblins.

EDIT: Taken Whafrogs advice and replace auto-wounding with auto S6 hits.

Author:  Queen Berúthiel [ Thu Aug 12, 2010 6:01 pm ]
Post subject: 

btw i´ve used Ulfang for a few games, He`s pretty good but one funny thing is that in the first game he lost two wounds to the enscorcelled ring.

Author:  The_Dragon_of_Moria [ Thu Aug 12, 2010 6:11 pm ]
Post subject: 

Ah.......
well then, since I did make the profile for you I will drop the auto wounding and exchange it for a S6 hit.

That means only 6 playtest games for me.

Author:  Raggbur [ Fri Aug 13, 2010 9:29 pm ]
Post subject:  Re: The House of Profiles

TheEggman wrote:
Raggbur wrote:

Fire the Catapults!
When used as a siege captain, Skully may use a might point to let all catapults fire like they have the 'quick reload' upgrade.


So, a like a heroic shoot, but the catapults can fire the highest of 2D6 shots? That seems extreme.


IMO it`s not that extreme, it`s that what let him cost 10 pts more then a regular MO capt with a 2handed.

Quote:
About the Skully profile, he has already got a profile, its called the Morannon Orc captain. You can get the model from the Captain blister.

I know, but I`ve seen Skuly always as more then a normal MO cap, so I created this one

@ The dragon of moria: cool profiles, they're very well-thought

Author:  ShadowMaster26 [ Tue Aug 24, 2010 7:18 am ]
Post subject:  Re: The House of Profiles

A couple of my profiles:
Eärnur, King of Gondor: 75 pnts
M/W/F
3/2/1
F 6
S 4
D 6
A 2
W 2
C 5
Wargear: Heavy Armour and sword
Horse 10 pnts
Special rules:
Champion Eärnur is a brilliant duellist, but he is hot-headed and maybe not the best leader in the world. Eärnur gets +1 Fight and +1 Attacks whenever fighting an enemy Hero, but has a Standfast! of only 8 cm.

Eärnil II: 90 pnts
M/W/F
3/2/2
F 5
S 4
D 5
A 2
W 2
C 5
Wargear: Armour and Sword
Special Rules:
Brilliant Leader Eärnil is a cunning and intelligent leader. To Represent this, he has a Standfast! of 28 cm, and every Warrior from the realm of Gondor within 14 cm counts as within range of a banner.

Arveleb: 80 pnts:
M/W/F
3/2/0
F 5
S 4
D 7
A 2
W 2
C 5
Wargear: Sword, Shield and Heavy Armour
Special Rules:
The Initiative If Arveleb calls a Heroic Action, roll a dice. If the result is 4 or more, it is for free (no might point expenditure).

Arveleg: 75 pnts
M/W/F
3/3/0
F 5
S 4
D 6
A 2
W 2
C 5
Special Rules
The Palantir of Amon Sul Arveleg wields this powerful artefact. He can use his Will like might, but only for priority rolls.


Helm Hammerhand: 95 pnts
M/W/F
3/2/2
F 5
S 4
D 5
A 2
W 2
C 6
Wargear: Unarmed, but wears armour.
Heavy Armour 5 pnts
Shield Free
Sword Free
Armoured Horse 10 pnts
Special Rules

No Weapon may bite upon him Helm is extremely strong. If he carries a hand weapon he gets +1 to wound. If he is unarmed, not using a shield, wearing no more than normal armour, and on foot, Helm does not suffer the usual -1 to his Fight roll, and his attacks are increased to 3.
Expert Rider

Cirion, Steward of Gondor: 75 pnts
M/W/F
3/2/2
F 5
S 4
D 6
A 2
W 2
C 5
Wargear: Armour and Shield
Heavy Armour 5 pnts
Special rules: Aid of the North-men If Eorl the Young is included in your army, he may use Cirion's Might as his own.

Bard: 90 pnts
M/W/F
3/2/2
F 5/3+
S 4
D 5
A 2
W 2
C 5
Wargear
Armour+Bow
Special Rules Black Arrow Bard carries this deadly weapon. He may use it once per battle. If Bard uses the Black Arrow, it replaces his Expert Shot rule for one turn. The shot will hit on a 2+. In addition, if it wounds the target is automatically slain, regard less of it's wounds. Heroes can try to save this wound with fate but if they do not succeed, they are slain.
Expert Shot See Haldir.

Thorin Oakenshield: 100 pnts
M/W/F
3/3/2
F 6/3+
S 4
D 7
A 3
W 3
C 6

Wargear: Axe, Armour
Additional wargear:
Dwarf Longbow: 5 pnts
Heavy Armour: 5 pnts
Oakenshield: 10 pnts
Shield: 5 pnts
Orcrist: 20 pnts

Special Rules
Oakenshield: Acts like a Shield and a 2H Weapon.
Orcrist: Gives the bearer +1 Strength

Thorin, King Under the Mountain: 125 pnts
M/W/F
3/3/0
F 6/3+
S 4
D 9
A 3
W 3
C 7

Wargear: Mithril armour, Barazantathul

Special rules
Barazantathul, King Under the Mountain: see Dain.
Note: If you take Thorin KUtM, you cannot take Dain.

Author:  Raggbur [ Tue Aug 24, 2010 7:27 am ]
Post subject:  Re: The House of Profiles

Thanks for re-posting them here!
As I already said (I think) they look extremely good, especially Helm Hammerhand!

Author:  ShadowMaster26 [ Wed Aug 25, 2010 12:28 pm ]
Post subject:  Re: The House of Profiles

Theoden(Pellenor Fields) 100 pnts
M/W/F
3/2/0
F 5
S 4
D 6
A 3
W 2
C 6
Wargear:Sword, Heavy Armour
Armoured Horse: 15 pnts
Shield: 5 pnts
Special Rules: King of the Riddermark Theoden has a 12'' Standfast!
Wrath of Rohan Once per game, Theoden may use the spell Aura of Dismay. It is auto-cast and requires no will points.
Expert Rider

Author:  Raggbur [ Wed Aug 25, 2010 12:42 pm ]
Post subject:  Re: The House of Profiles

Magic ? Theoden ?
But it's a cool idea to make a prof. for theoden on his moment of glory.

Author:  General Elessar [ Wed Aug 25, 2010 4:57 pm ]
Post subject:  Re: The House of Profiles

Yeah, magic for Theoden doesn't really work. A Special Rule would be better.

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