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Eregon army house rules. http://test.one-ring.co.uk/viewtopic.php?f=59&t=16389 |
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Author: | zilegil [ Tue Oct 13, 2009 3:31 pm ] |
Post subject: | Eregon army house rules. |
I got the idea from a guy who made a robin hood army. I thought we should create some simple charaters. I thought about rebels. vardan reble fight 3/4 strength 3 defence 4 attack 1 wound 1 courage 5 points 7 wargear: sword, armor shield 1pt bow 1pt spear 1pt banner 30pts night-halk fight 4 strenghth 4 defence 6 attack 1 wound 1 courage 6 points 10 wargear: sword, heavy armor, shield spear 1pt two handed sword 2pts banner 30pts Ergal Bull fight 4/5+ strenghth 4 defence 6 attack 2 wound 2 courage 6 pts 15 wargear: two handed weapon, shield, armor, Dagger longbow 2pts banner 30pts So thats some but I need more I will think something up. |
Author: | hero of gondor [ Tue Oct 13, 2009 3:55 pm ] |
Post subject: | |
Funny idea but doesn't like the first ones if you compare them with GW miniatures. The varadan rebel his courage is far to high for his points just like the night horke but the rest is good. and for the Ergal I don't like the rule for the two handed weapon and shield if he uses it in one hand it is no two handed weapon anymore. keep the profiles coming. |
Author: | Anduril Blade of Kings [ Tue Oct 13, 2009 3:57 pm ] |
Post subject: | |
zilegil wrote: Quote: ergal
fight 4/5 strenghth 4 defence 6 attack 2 wound 2 courage 6 pts 15 wargear: two handed weapon, shield, armor, Dagger longbow 2pts banner 30pts SPECIAL RULES: Brutal warrior: Ergals may use his two handed weapon AND shield in the same battle. WAAAYYY too overpowered, unless it's a Kull. Special rule is cool but unrealistic, you can't use a two-handed weapon and a shield at the same time. Shoot value should probably be 4+ instead of 5+. Here's how I would do it: (For a Kull) Urgal Kull ram: fight 4/4+ strength 5 defense 5 attacks 1 wounds 2 courage 6 pts ? Wargear: Sword or axe (hand weapon) and crude armor. Upgrades: Two-handed weapon 2 points Kull don't use bows, to my knowledge. Just regular urgals. And here would be my profile for Eragon (after his transformation to a half-elf) Eragon Shadeslayer: Fight 7/3+ strength 5 defense 5 attacks 3 wounds 3 courage 7 pts ? Wargear: Zar'Roc and light armor Upgrades: Heavy armor ? Shield ? Not sure about Saphira's profile. Sounds cool, though. . Nice idea. |
Author: | hero of gondor [ Tue Oct 13, 2009 4:01 pm ] |
Post subject: | |
I should give Eragorn spiritbane cause he killed the shade and I though Eragon doesn't have zarroc any more if he is a elf cause that is taken of by ........( forgotten the name murtag ore something) |
Author: | zilegil [ Thu Oct 15, 2009 9:57 am ] |
Post subject: | |
Hes got brisingr his sword from book three. But I would equip him with his staff or cimitar. He needs might will and fate. mt3 will6 ft2 Dragon rider blade pts2 [counts as elven blade] shield 5pts bow 5pts elven bow 10pts elven form 30pts saphira 460pts [see saphira see fire breath and wrmtonge] I think that he should have 4 strenghth and only 5 when he has elven form, also when he has elven form I think he should have deadly shot. Around 250 pts? SPECIAL RULES: Fire Breath: Once per turn saphira may expend one point of will too make fire breath. Counts as a thrown weapon with a range of 12", a strenghth of 10 and ignores armor.[DEADLY!] Saphira: Counts as monsterus mount. fight 10 strenghth 8 deffence 9 wounds 7 attack 3 courage 8 might 3 will 3 fate 3 Mind Mending: Always in line of sight if other is in line of sight. Wrm Tonge: Saphira may use these. compel 3+ sap will 4+ SPELLS: Brisinger: Ignores armor. Str4 3+ or +1 att when using Dragon blade.3+ compel 3+ sap will 4+ And yeah I'm thinking of making rules for his magic ring, scabby fist, dwarven amulet and cripled back. I was thinking the rules for a cave troll for kull. I will think of changing the other Dudes and can you think of rules for night halk kull. |
Author: | zilegil [ Sat Oct 17, 2009 3:45 pm ] |
Post subject: | |
hero of gondor wrote: I should give Eragorn spiritbane cause he killed the shade and I though Eragon doesn't have zarroc any more if he is a elf cause that is taken of by ........( forgotten the name murtag ore something)
Sorry but this is sbg and yes murtag and thorn his dragon. |
Author: | Anduril Blade of Kings [ Sat Oct 17, 2009 4:36 pm ] |
Post subject: | |
Zilegil, I wouldn't recommend giving Eragon special rules involving his scarred back, it was healed in book 2. zilegil wrote: Quote: I was thinking the rules for a cave troll for kull. Way too powerful. They're not that big and tough. Quote: Saphira: Counts as monsterus mount. fight 10 strenghth 8 deffence 9 wounds 7 attack 3 courage 8 might 3 will 3 fate 3 Good, but 4 attacks would be better. (Or five.) Quote: Fire Breath: Once per turn saphira may expend one point of will too make fire breath. Counts as a thrown weapon with a range of 12", a strenghth of 10 and ignores armor.[DEADLY!] Sounds good. Quote: I will think of changing the other Dudes and can you think of rules for
night halk kull. You mean Nasuada's guards? If so, it should basically be the same as normal Kull, maybe a higher fight value is all. And one more wound. Here's my new idea for Eragon's stats: (In elven form) Fight: 7/3+ Strength 5 Defense 6 attacks 3 wounds 3 courage 7 might 3 will 5 fate 3 pts ? Wargear: Brisingr (See below), light armor and a knife (Counts as hand weapon.) Upgrades: Elven bow ? Heavy armor ? Shield ? Special rules: Brisingr, sword of the dragon rider: This powerful artifact was forged from brightsteel and is far above the quality of a normal warrior's sword. Eragon may fight using it as a two-handed weapon, without the normal -1 penalty, or use it as a hand weapon and gain 1 extra attack. Brisingr (Fireball). Range 18", strength 5. Choose a target, all enemies within 3" suffer a strength 4 hit as well. Wards: Eragon may expend a point of will each turn to avoid any number of wounds. Break mind: Eragon may expend a point of will each turn for his side to gain priority automatically. And maybe some other special rules, but I'm out of ideas for now. |
Author: | zilegil [ Sun Oct 18, 2009 3:59 pm ] |
Post subject: | |
It said that a kull can take on ten men, so I think cave troll would be fine. but he had his staff or his scimitar before he had brisingr so I think it should be an upgrade. K 4 attack good. How about Roran. Roran strong-hammer fight 4/4+ strength 4 Defence 3 attack 3 wounds 2 courage 7 pts 75 might 3 will 2 fate 2 Wargear: Warhammer. [hand weapon] horse 10pts Snow-Fire [moves 28cms/12"] 15pts armour 1pt shield 1pt bow 1pt SPECIAL RULES: Love Of Catrina: When Roran is within 7cm of catrina, Roran gets 1 more courage. Catrina Fight ? strength 3 Defence 3 attack ? wounds 1 courage 5 pts 20 might 1 will 2 fate 2 Wargear: Unarmed... Dunno'... ?... SPECIAL RULES: Love Of Roran: See Roran in "love of catrina". Maiden, Not Warrior: Catrina may nether charge an enemy and if catrina wins a combat she may not strike blows. Throw Stones: See main rules manuel. I will think of the dwarven amulet rule but it will be tricky! Aren, Broms ring [+2 will] 20pts Carn Broms sorcerer. Carn, sorcerer of the varden fight 4 strength 3 Defence 4 attack 1 wounds 2 courage 4 pts 60 might 2 will 3 fate 1 Wargear: Sword, [hand weapon] armour. horse 10pts Spells: Transfix 4+ fury 4+ Lady Naseuda night-stalker. fight 5 strength 4 defence 6 attack 3 wounds 3 courage 7 Wargear: sword, heavy armour and shield. armoured horse 15pts SPECIAL RULES: Queen Of The Varden: Her "stand fast" is 24cm/10". Lady Night-Stalker: Every night-halk that is within 7cms of Naseuda counts as in range of a banner. Murtag, Morzanson fight 7/4+ strength 4 defence 4 attack 3 wounds 3 courage 7 Wargear: hand-and-half sword, [counts as elven blade] armour. Horse[Torag] 10pts shield 6pts And thats it. |
Author: | Anduril Blade of Kings [ Sun Oct 18, 2009 5:38 pm ] |
Post subject: | |
zilegil wrote: Quote: It said that a kull can take on ten men, so I think cave troll would be fine. but he had his staff or his scimitar before he had brisingr so I think it should be an upgrade. Murtagh actually says, "it can take five men to kill one" And Eragon actually has several swords, but I don't remember any scimitars. First he has Zar'Roc, then a falchion, then Brisingr. Quote: Roran strong-hammer fight 4/4+ strength 4 Defence 3 attack 3 wounds 2 courage 7 pts 75 might 3 will 2 fate 2 Wargear: Warhammer. [hand weapon] horse 10pts Snow-Fire [moves 28cms/12"] 15pts armour 1pt shield 1pt bow 1pt SPECIAL RULES: Love Of Catrina: When Roran is within 7cm of catrina, Roran gets 1 more courage Good, but I think with his special rule instead of 1 more courage, he should not have to take courage tests at all. Quote: Lady Naseuda night-stalker.
fight 5 strength 4 defence 6 attack 3 wounds 3 courage 7 Wargear: sword, heavy armour and shield. armoured horse 15pts SPECIAL RULES: Queen Of The Varden: Her "stand fast" is 24cm/10". Lady Night-Stalker: Every night-halk that is within 7cms of Naseuda counts as in range of a banner. I like her special rules, but her profile is a little overpowered. It should be more like this, in my opinion: Fight 4 strength 3 defence 5 attacks 2 wounds 2 courage 6 After all, her main role is not a fighter but a leader. Murtagh's profile is good as well. I've got one more idea, for some Dwarf profiles: Hrothgar, King of the Dwarves: Fight 7/- Strength 5 defense 8 attacks 2 wounds 3 courage 7 might 3 will 2 fate 1 Wargear: Volund, hammer of the dwarves and heavy dwarf armor Special rules: Volund, hammer of the dwarves: Hrothgar does not suffer a -1 penalty when using Volund as a two-handed weapon. Orik: Fight 6/- strength 5 defense 6 attacks 2 wounds 2 courage 6 might 2 will 2 fate 2 Wargear: Hand axe (counts as hand weapon) and dwarf armor. Special rules: ? Dwarf warrior: Fight 4/- strength 4 defense 4 attacks 1 wounds 1 courage 4 points ? Wargear: Hand axe and sword (Count as hand weapons) and light dwarf armor Upgrades: Two-handed weapon ? Shield ? Heavy armor ? And, for Durza: Fight 7/- Strength 5 defense 6 attacks 3 wounds 3 courage 7 might 3 will 3 fate 3 points ? Wargear: Longsword (Counts as hand weapon) and armor Upgrades: Shield ? Special rules: Shade: On a roll of 6 when rolling to wound durza, roll again. If the roll is again 6 durza has been stabbed through the heart and dies automatically, regardless of how many wounds he has left. And some others, haven't come up with them yet. I hope I've been of some help so far, I really like this idea of Eragon hous rules. |
Author: | zilegil [ Mon Oct 19, 2009 1:08 pm ] |
Post subject: | |
Thanks it has been a great help. Eregon garrow-son, the best hunter in carvahall Fight 3/3+ strength 3 defence 3 attack 2 wounds 1 courage 5 pts30 might 2 will 1 fate 1 Wargear: Hunting knife, bow, ?. Carvahall villager fight 3/4+ strength 3 defence 3 attack 1 wounds 1 courage 4 pts 4 Wargear: Crude hand weapon. Bow 1pt armour 1pt shield 1pt Horst, the butcher fight 4/4+ strength 4 defence 3 attack 2 wounds 1 courage 5 pts 35 might 1 will 1 fate 1 Wargear: A selection of knives[hand weapon],very large cleaver[two handed weapon] and a set of small knives[throwing weapon]. armour 1pt shield 1pt SPECIAL RULES: Hatred Of Roran: Horst may nether lend might will or fate to Roran in eny form. Butcher: If Horst rolls a six in combat he counts as gaining one attack for that battle. Thats it. |
Author: | Anduril Blade of Kings [ Mon Oct 19, 2009 1:55 pm ] |
Post subject: | |
I like all of those ones. |
Author: | Anduril Blade of Kings [ Tue Oct 20, 2009 7:49 pm ] |
Post subject: | |
New idea, not for profiles: For new spells. Fury, transfix, etc. aren't going to get very far in Eragon. Brisingr: This special rule can be used in one of 3 different ways Fireball: Range 18" Strength 5. All units within 3" of affected unit suffer a strength 4 hit. Single attack: Range 12" strength 6. Arrow: Reduces range of bow by 6" but adds +1 to roll on Wound chart Ward: Subtract 2 from opponent's To Wound rolls for next 3 turns. Mind: Several variations Mind read: Automatically gain priority next turn Mind attack: Choose an enemy. If they have no will, kills them on a roll of 4+. 1-2 will, 5+. 3+ will, kills them on a roll of 6. Or maybe do it, but it just causes 1 wound. Mind defense: Counters mind attack; must remain stationary while casting this. Jierda: Range 6". Strength 5. If you succesfully wound, roll again. on a roll of 1, it is unsuccessful. Roll 2-5 causes 1 wound, 6 causes 2 wounds. Throw stones (with magic). Costs no will, but must remain stationary to use this. Range: unlimited Strength 2: Lightning bolt: Range 12", strength 6. If opponent is wearing armor or heavy armor, add +2 to Wound roll. (Ever gotten shocked by lightning in a metal suit? ) |
Author: | zilegil [ Wed Oct 21, 2009 9:51 am ] |
Post subject: | |
Good Idea but I based Carns profile on the shaman. He would not know about the words of deaf but the throw stones is too simple. So lightning? Raa-Zac fight 4/3 strength 4 defence 5 attack 2 wounds 3 courage 6 pts ? Wargear: Exo-skeleton [heavy armour], sword or knife,[hand weapon] and a selection of magical potions [see below] Horse 10pts SPECIAL RULES: Potions: ONCE PER TURN the ra-zac may expend 3 piont of will to throw a potion. Counts as thrown weapon with a strength of 4 and 2cm/1" blast. Might Will And Fate: Will Of Evil: [See Ringwraith.] The Lethrbraka can have the rules of the balrog with the fly special rule and at 450 pts. |
Author: | Anduril Blade of Kings [ Sat Oct 24, 2009 12:23 am ] |
Post subject: | |
Rules of the balrog for lethrblaka are way overpowered, unfortunately. That would mean that the two lethrblaka could kill Saphira in about two seconds. How about: Fight 8/- Strength 7 Defense 6 Attacks 3 Wounds 3 Courage 6 pts ? Special rules: Fly: I believe we all know what this does I've done some more thinking, here's some new profile ideas: Galbatorix: (The man himself) Fight 9/- Strength 5 Defense 9 Attacks 4 wounds 3 Courage 8 Might 4 Will 7 Fate 4 Sounds purdy powerful, don't it? Well, he is the most powerful being in Alagaesia......... Wargear: Rider sword (Counts as two-handed weapon, without -1 penalty) armor, magical shields. Special rules: All of them that involve magic Oromis: Fight 7/- Strength 4 Defense 4 Attacks 3 wounds 2 Courage 7 Might 2 Will 4 fate 2 pts ? Wargear: Rider sword Upgrades: Armor Heavy armor Shield Special rules: Cripple: Each turn, roll the d6. On a roll of 1, Oromis has triggered a convulsion and remains immobile for the rest of the turn. He cannot fight, strike blows or move. Rolls to hit are automatic and get a +1 to wound. Mentor of Riders: Any riders in the same force as Oromis gain a +1 courage bonus. Dragon Rider: (standard one) Fight 5/- Strength 4 Defense 5 Attacks 2 wounds 2 courage 6 might 1 will 2 fate 1 Wargear: Rider sword and armor Upgrades: Heavy armor Shield Dragon Forsworn: Fight 6/- Strength 4 Defense 5 Attacks 3 wounds 2 courage 6 might 2 will 3 fate 2 Wargear: Rider sword and armor Upgrades: Heavy armor Shield Dragon Dragon: Fight 6/- Strength 7 Defense 7 Attacks 3 wounds 3 courage 7 might 3 will 2 fate 2 Special rules: Flying Or something along those lines. |
Author: | zilegil [ Sat Oct 24, 2009 7:48 am ] |
Post subject: | |
We do not know how strong Galbatorix is I think we should create his profile when the next book comes out. What about Indlvarni? Indlvarn fight 5/3 strength 4 defence 5 attack 2 wound 2 courage 6 70pts might 2 will 3 fate 1 Wargear: Riders sword [See Eregon Shade-slayer], light leather armour. Eldunari the heart of hearts 30pts horse 10pts armoured horse 15pts heavy armour 5pts shield 5pts bow 5pts SPECIAL RULES: The Tragedy Of The Indlvarn: At the beginning of the game, roll a dye, on a the roll of a 6 the opponent must split his force into roughly half and roll a dye to choose which half is the half that has killed his dragon. You must choose the one miniature that killed his dragon. In combat the Indlvarn gains one extra attack when fighting that miniature and must use all 3 of his attacks on that miniature. Eldunari: The Indlvarn may borrow will from the Eldunari. Eldunari might 1 will 2 fate 1 Death-strike [spell] 6/4+ range 14cm/6" Kills automatically. SPELLS: Brisingr 3+ Lightning 5+ Throw Stone 2+ |
Author: | Anduril Blade of Kings [ Sat Oct 24, 2009 1:00 pm ] |
Post subject: | |
I think Death Strike should be slightly less powerful, that means you could kill Galbatorix or the Balrog in one hit. Other than that, looks great! |
Author: | zilegil [ Mon Oct 26, 2009 6:45 pm ] |
Post subject: | |
Ok. 6/6+ or 6/6/4+. |
Author: | Anduril Blade of Kings [ Tue Oct 27, 2009 2:20 pm ] |
Post subject: | |
What's the inspiration for Death Strike, btw? I don't remember anything like that in the books I've got a few more ideas, I've compiled profiles for most every basic soldier in Eragon: Varden Rebel Fight 3/4+ Strength 3 Defense 3 attacks 1 wounds 1 courage 4 pts ? Wargear: Sword or mace (Hand weapon) Upgrades: Armor ? Heavy Armor ? Shield ? Bow ? Crossbow ? 2-handed weapon ? Spear ? Dwarf Warrior: Fight 4/- Strength 4 Defense 4 Attacks 1 Wounds 1 Courage 5 pts? Wargear: Sword and axe (Hand weapons) Upgrades: Armor ? Heavy armor ? Shield ? Elf Warrior: Fight 5/3+ Strength 4 Defense 4 Attacks 1 Wounds 1 Courage 5 pts ? Wargear: Elven blade Upgrades: Spear ? Armor ? Heavy armor? Shield ? Longbow (range 30" Strength 4) Urgal warrior: Fight 4/4+ Strength 4 Defense 3 Attacks 1 Wounds 1 Courage 5 pts ? Wargear: Sword (hand weapon) Upgrades: Armor Shield 2-handed weapon Bow Spear Kull warrior: Fight 5/- Strength 4 Defense 4 Attacks 1 Wounds 2 Courage 6 pts ? Wargear: Sword (Hand weapon) Upgrades: Armor Heavy armor 2-handed weapon Soldier of the Empire: Fight 3/4+ Strength 3 Defense 3 Attacks 1 Wounds 1 Courage 4 pts ? Wargear: Sword (Hand weapon) Upgrades: Armor Heavy armor Shield 2-handed weapon Bow Spear Empire Militia: Fight 3/5+ Strength 3 Defense 3 Attacks 1 Wounds 1 courage 3 pts ? Wargear: None Upgrades: Sword Spear Armor Heavy armor Shield Short bow Whew! My fingers hurt from typing all that! |
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