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Counters! Counters! http://test.one-ring.co.uk/viewtopic.php?f=59&t=23069 |
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Author: | Sticky Fingersss [ Mon May 14, 2012 9:46 am ] |
Post subject: | Counters! Counters! |
I'm making some counters for my WW2 game. I will be using coins (Korean equivalent of 1 pence) as the base and then be painting on top. The bottom of the coins will indicate what the counter actually means, but I want the top to be more creative. This is the idea I have for now: When Tanks/Planes get damaged-Fire using cotton with a dice placed on top to represent how many structure points are remaining. Altitude Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent the altitude, although I want something more creative, or should I just use some spare guns or some arms for gore? Pivot Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent it's turning capability, although I want something more creative, or should I just use some spare guns or some arms for gore? What I can't think of: Cannot move for infantry-Representing pinned down troops. Cannot shoot for infantry-Representing pinned down troops Cannot move for tanks-Should I use the same thing with the fire? Or use something like ripped up shrapnel as it will be placed on the actual tank. Overheat-Representing heavy weapons, tanks and planes. Cannot shoot for tanks-Should I use the same thing as the overheat? It's the same rule practically... Cheers |
Author: | Telchar [ Mon May 14, 2012 6:07 pm ] |
Post subject: | Re: Counters! Counters! |
Sticky Fingersss wrote: I'm making some counters for my WW2 game. I will be using coins (Korean equivalent of 1 pence) as the base and then be painting on top. The bottom of the coins will indicate what the counter actually means, but I want the top to be more creative. This is the idea I have for now: When Tanks/Planes get damaged-Fire using cotton with a dice placed on top to represent how many structure points are remaining. Altitude Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent the altitude, although I want something more creative, or should I just use some spare guns or some arms for gore? Or paint it to look like an altometer (or what are they called) Pivot Level for planes-Just grassy terrain, it will be placed next to the base anyways. A dice will be placed on top to represent it's turning capability, although I want something more creative, or should I just use some spare guns or some arms for gore? A model of a plane in a smaller scale turning? What I can't think of: Cannot move for infantry-Representing pinned down troops.Infantry hiding behind cover or lying on their backs? Cannot shoot for infantry-Representing pinned down troops Cannot move for tanks-Should I use the same thing with the fire? Or use something like ripped up shrapnel as it will be placed on the actual tank. Overheat-Representing heavy weapons, tanks and planes.Smoke? Cannot shoot for tanks-Should I use the same thing as the overheat? It's the same rule practically... Cheers |
Author: | Ice Queen [ Wed May 30, 2012 12:53 am ] |
Post subject: | Re: Counters! Counters! |
Recently I saw an interesting counter in an Impetus Samurai game for keeping track of the number of casualties. The counter was rectangular and had a dial attached. The top was decorated with a nicely painted casualty figure. For each casualty taken, he just dialed the number up. It was hero-click like. It was very aesthetically pleasing to not have markers cluttering up the battle field. |
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