Dagorlad wrote:
However, making a detailed terrain table is time-consuming, expensive and often impractical (e.g. storing the table afterwards) - and is also too restrictive. It limits your games to the same basic layout every single time. You can change things around a bit by putting trees or buildings in a different spot each game, but the hills are always going to be in the same spot every time and you can only ever run a river down the middle of the valley.
So, unless you have enough storage space and money to burn, then I suggest you do a flat grassy table and make modular terrain pieces to place on top of it. And once you have that made and gaining a bit of use, then by all means make a sculpted table.
Completely agree. Also, you're idea is good for a terrain table. Just keep in mind that you want the terrain pieces to be removable. If you make ruins or cluster of trees, you'll have to decide on basing (making a flat surface part of the terrain piece, not in terms of painting) them or not basing them. The advantages and disadvantages are few, but noticeable. The area the piece occupies is one factor, stability is another, storage is yet another...etc.
The cost is a factor. The supplies can quickly mount up. If you go the craft store route or even the prefabricated model route, it gets expensive fast. It may pay off in the long run, but I noticed that for the supplies to make about 10 buildings of various sizes from foamcore/cardboard/craft-toy store knickknacks, as well as a river that can span 30" in various configures:: I could have bought 2 Imperial Sectors, or 8 boxes of Osgiliath Ruins, or 2 Fortified Manors from GW. That is not including paints, water effect, time, tape, xacto knife, scissors, ruler, sand, bits, etc., etc., etc. So yes, it does add up quickly.
I love terrain on the board, one person I game with does not....suckage!
Best of luck and post what you make!