Lord Hurin wrote:
I have yet to play a game, which I should have stated. This game seems to be all about models, models, models. I have 4 boxes' worth of WoMT and it still isn't enough?
Anyway, here's what my thoughts were on all the things you guys brought up:
Foot Knights: They're a Fv4, Strength 4 unit with heavy armour and shields who have Unstoppable Charge. Seems good to me on paper at least. Plus I have the models. As for the Banner in here, it makes their charge better, so they're more likely to reach their target with an Unstoppable Charge. What would you get instead? More WoMT?
Grey Company: They are indomitable, so they stay until the last man. I could grab a third Company for them, however. They seem way too good for their points.
Rangers of Ithilien: These guys are Ambushers, and I've read that it's inadvisable to have Formations of them grow too big.
The Captains and Banners are basically to fill out my Companies. All I've read about this game in WD battle reports is Might, Might, Might so I figured it was important.
So bottom line: WoMT Formations should be 6 Companies? Foot Knights are useless? More and more models?
If you have the foot Knight models, use them. However, at 45pts they do not hit nearly as hard as their points in eg Axemen of Lossarnach. Fight and Str aren't nearly as handy as a pure +1 to hit (lances. 2HW) in this game.
My poor White (Grey) Company tend to just die alot, being surrounded by so many higher def troops. Given movement in this game, it's hard to both use and protect more vulnerable units and they are so good that they are a priority target. At three coys, they usually seem to be able to find a ruin (it's a running joke about my games now) and last out a few turns.
Ithilien in threes would be much better. We do generally have at least one capacity 4 Wood locally.
Upgrades like Captains and Banner Bearers feature a lot in WD and the book examples, but at 85pts combined they almost cost as much as your formations. The cheaper Epic Heroes, like Faramir, are much more useful choices but I do like to keep the odd extra Captain. I would definitely have to at 2000pts.
I don't think WOMT need to be 6 Coys. I run mine as 4-6 and WOMT in particular are very survivable.