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WOTR - Artillery
http://test.one-ring.co.uk/viewtopic.php?f=88&t=26289
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Author:  Lorindol [ Mon Aug 05, 2013 10:26 am ]
Post subject:  WOTR - Artillery

Hullo everybody!


Yesterday I was playing a nice game of WOTR and we were discussing if a artillery piece(either catapult or siege bow) can rotate?

Example: A siegebow is not allowed to move once being deployed.. But can it still rotate on it's position so it can aim at a certain direction before shooting???????

If not it would seem that artillery has a huge disadvantage and the enemy could easily evade your line of fire if the field is big enough.

Author:  Ellorindar [ Mon Aug 05, 2013 12:03 pm ]
Post subject:  Re: WOTR - Artillery

Unfortunately artillery cannot rotate. That's why you have to be canny when you place them, not only to ensure they get a good line of sight but that they also aren't likely to be flanked.

If you can get them on a hill in a corner that's usually the best place for them, either that or inside defensible terrain (which will then give you 360 degrees line of sight AND a few extra defensive points)- however you can't guarantee either of these. With defence of 8 they can pretty much take care of themselves though.

Author:  WhoelsebutHaldir [ Mon Aug 05, 2013 3:07 pm ]
Post subject:  Re: WOTR - Artillery

Failing that, you could put 2 side by side so you have a larger coverage of possible advancement angles.

Author:  Lorindol [ Mon Aug 05, 2013 3:26 pm ]
Post subject:  Re: WOTR - Artillery

Thanks! That should put an end to our discussion.. considering I was right all along haha

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