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Flying monsters http://test.one-ring.co.uk/viewtopic.php?f=88&t=32776 |
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Author: | Hurin_it [ Fri Feb 10, 2017 2:44 pm ] |
Post subject: | Flying monsters |
I was thinking of introducing a house special rule for all flying formations (monsters and bats), to do justice to the vertical dimension the flying creatures can take advantage of - a fact that's currently ignored by the Rules. Something like (but it's only the first idea that came to my mind): each time a non-flying formations successfuly charges, the movement begins but it stops 1" away from the flying target; then the charging formation rolls a die: if it a 3+ is scored, then the charge movement is completed and fight occurs; otherwise it ends there. What do you think? Do you have other suggestions? |
Author: | GothmogtheWerewolf [ Fri Feb 10, 2017 5:46 pm ] |
Post subject: | Re: Flying monsters |
The way flying works in the rules is to represent a situation by which a flying model lands each time it stops moving it lands and thus can be charged, otherwise the movement would be much more than just 12". |
Author: | Hurin_it [ Fri Feb 10, 2017 6:30 pm ] |
Post subject: | Re: Flying monsters |
True. But no flying beast stays grounded when threatened. WotR beasts should be allowed at least to try escaping a charge - not speaking of Mumak's stomping! |
Author: | GothmogtheWerewolf [ Thu Feb 16, 2017 8:48 pm ] |
Post subject: | Re: Flying monsters |
Well, maybe if you increase the points value of all flying models. Or find some other way to balance it. |
Author: | Hurin_it [ Thu Feb 16, 2017 9:54 pm ] |
Post subject: | Re: Flying monsters |
Yes, many things would change with such a special rule, thus the pricing as well. But game mechanics is the first matter. |
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