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 Post subject: WOTR - visions of woe spell
PostPosted: Wed Feb 02, 2011 6:20 am 
Elven Warrior
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Location: Kapiti, New Zealand
This spell causes casualties to formations that fail courage tests, but what happens to monsters?
Are they immune? Thinking the idea behind the spell, they would either stay and be unaffected, or flee...
But is the mechanism in the game just like a regular "wound", so for each point failed by equates against monsters R value and thus causes a roll on Hard to kill table or equivalent, and in other words, monsters could potentially be wounded yet not killed by this spell??????

I suppose same question for where R is greater than 1, typically cavalry?

Scott

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 Post subject: Re: WOTR - visions of woe spell
PostPosted: Wed Feb 02, 2011 9:46 am 
Kinsman
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Um.

Visions of Woe causes HITS, not casualties (p.71)

For models with the hard to kill rule, you roll once on the appropriate table each time you cause a CASUALTY. A casualty is a number of hits equal to your resilience (p.62)

For cav with resilience 2, a casualty is caused for every two hits. When they suffer a casualty, remove a model.
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 Post subject: Re: WOTR - visions of woe spell
PostPosted: Thu Feb 03, 2011 5:22 am 
Elven Warrior
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Sorry may bad, I had took the blurb to suggest courage test or formation takes hits, signifying troops running away, but it says freeze their hearts, which I assume to mean kill, so I see how hits could affect monsters, as per normal for monsters R and hard to kill charts.

I have to say this is a very effective spell - Galadriel killed a Winged Ringwraith with it in one spell, then in a subsequent turn killed a troll with same spell.

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Scott

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