@celebdrial
I think that is indeed going to have to be the fact. It will effectively force troops to OCCUPY terrain and not just try and move through it.
I just fail to see the point of the pathfinder skill now.
Why would you bother to move as fast as possible through terrain with this skill, when you could in one turn move in and occupy it, and in the following turn pop out the other side, regardless of how large the terrain feature is. I shall now enjoy 'teleporting' my troops through large terrain features
Bring on the woods! Big ones!
On refection I find the way they have handled terrain in this rules set very odd. At first reading I thought what a simple neat solution, but upon examination its full of holes. I cannot think of any other rule set that would not give troops some kind of cover modifier for being in a wood.
The other issue that has crept up is the range of throwing weapons out of OCCUPIED woods, if the feature is large enough, you cannot shoot out! Very odd for a formation that is supposed to be defending the periphery of the terrain feature, be a it a wood or ruin or whatever...
I think it would have been easier if they dumped the Occupied status, and gave any unit in 'concealing' terrain a cover bonus, unless some part of the unit is sticking out and can be clearly seen. Perhaps introduce a set depth of view through terrain: I believe in Warhammer used to be 2", and Flames of War I think is 6"? Greater than that distance and it blocks line of sight.
But we have to go with the majority ruling, no matter how daft it seems...
Incidentally I am up for a rematch anytime you are passing