All times are UTC


It is currently Thu Nov 28, 2024 4:33 am



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Knocked Down Model Actions
PostPosted: Fri Sep 09, 2011 8:54 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Oct 09, 2010 11:20 am
Posts: 1776
When a model has been knocked down (either from falling off a horse or by cavalry) the next turn they get back up.

How much can they do the next turn? I have always played that they cannot move but they can do other things (like shoot, magic or defend themselves against an attack)

is this wrong?
Top
  Profile  
Reply with quote  
 Post subject: Re: Knocked Down Model Actions
PostPosted: Fri Sep 09, 2011 11:42 am 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
They just lose half of their move for standing, other than that you can do anything a model could normally do.
Top
  Profile  
Reply with quote  
 Post subject: Re: Knocked Down Model Actions
PostPosted: Thu Sep 22, 2011 9:16 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Jul 06, 2005 7:09 pm
Posts: 2393
Location: Southampton, UK
Images: 70
But they can't get up if your opponent moves first in the turn into base contact with the fallen model. They will have to fight from the ground.

_________________
You don't have to be great to start. But you do have to start to be great.
Top
  Profile  
Reply with quote  
 Post subject: Re: Knocked Down Model Actions
PostPosted: Thu Sep 22, 2011 5:23 pm 
Craftsman
Craftsman
Offline

Joined: Sun Aug 28, 2011 7:20 pm
Posts: 251
Location: Bristol, UK
Can they still charge though, at half movement of course?

'FireKnife'
Top
  Profile  
Reply with quote  
 Post subject: Re: Knocked Down Model Actions
PostPosted: Thu Sep 22, 2011 6:04 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Yes. If you're able to stand (not charged first) as your first part of your move you may then either shoot (you've only done a 1/2 move) or charge (at half distance). If you are tagged before you stand then you have to fight from that position with the penalties involved.

This is the reason the Natures Wrath spell in SBG can be so good if you get the timing right. Even just one turn of charging your forces against a good sized group of knocked down models can determine the game. Likewise it's a reason Expert Riders have an extra little advantage, though I'd prefer not to loose my mount in the first place. :)

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 45 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: