Beowulf03809 wrote:
The Wargs are definitely "light cavalry". The Defense of the Knights makes a huge difference for longevity, but the Prowler special rule and high strength of the Wargs means they can be very effective if operated in several small (~3 company) harassing Formations.
Smaller Formations or medium/weak units like this are also often ignored by players more focused on taking down your big blocks. This is especially true of opponents that are leveraging Might/Magic or other "limited" resources in their primary tactics. If you have a 6-Company block of Morgul Knights, with a good leader in there as well, it's going to be "seen" a lot more on the board by most players. But if you can have one or two Wargs get a flank/rear charge on an enemy the same turn the Knights hit them from the front (or flank!) then it will really help.
Just a quick reminder, Morgul Knights are a rare formation (unless with Dark Marshal as General) and they have a four companies per formation limit, which I think is lame but whatever.
Morgul Knights are great because if they have an Hero (Epic or Not), as Beowulf 03809 said, the opponent is going to even more wary of them but even without a Hero they look 'scary' so opponents tend to wary of them regardless. Makes a wonderful distraction. Also they become more lethal with Fortunes such as Tormented Steeds (Str 4 with +1 To Hit) or Armour of Udun (Defense 7(8)). I have no experience with or against Wargs, but Morgul Knights are better used for head-on charges as the enemy is going to be a little too wary to be caught flanked by these guys. I've found Terror isn't really effective unless the enemy formations are not led by Epics or inspired by a nearby one so avoid relying on it to save you from being countercharged or flanked.
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