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 Post subject: Re: Rules for random people!!
PostPosted: Thu Oct 06, 2011 9:51 pm 
Elven Elder
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I will do so, I also have a sword, but mine is Sting so although heavy as it is real, it is small enough.

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 Post subject: Re: Rules for random people!!
PostPosted: Thu Oct 06, 2011 9:57 pm 
Elven Elder
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GothmogtheWerewolf
F S D A W C M / W / F
3/- 3 3 1 1 4 0 3 1
Wargear - Sting (hand weapon)

Special rules:
Bad luck with dice: whwnever my controlling player rolls a 6, he must re-roll the dice.
Elf hater: if an opponant fields an elf, GtW will always recieve a +1 bonus to wound them, if they are included as allies, they will never be able to benefit from my stand fast or heroic actions
Spirit lover: I will never strike blows to wound a spirit type hero or warrior, all friendly spirits may count as within range of a banner
Werewolf Lover: Same as Spirit lover except this affects only werewolves.

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Last edited by GothmogtheWerewolf on Thu Oct 06, 2011 10:04 pm, edited 1 time in total.
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 Post subject: Re: Rules for random people!!
PostPosted: Thu Oct 06, 2011 9:58 pm 
Loremaster
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I can carry it with one hand but it is more difficult... 8)
Very nice profile by the way... I bet you can find another useful rule like Hate-elves or Spirits-admirer :-D
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 Post subject: Re: Rules for random people!!
PostPosted: Thu Oct 06, 2011 9:59 pm 
Elven Elder
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Oh yes thanks. I will edit this now.

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 12:49 pm 
Elven Elder
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Hilbert, why not put your sword asan 'elvish' blade so you can choose one or two hands.

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:01 pm 
Loremaster
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No cause it is not elvish... :P
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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:03 pm 
Elven Elder
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Neither are Easterling or Khandish weopons and they count 8)

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:07 pm 
Loremaster
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It's just a staight long sword... :)
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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:23 pm 
Elven Elder
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You do fencing, don't you

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:25 pm 
Loremaster
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No but I am a natural swordfighter... :rofl:
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 Post subject: Re: Rules for random people!!
PostPosted: Fri Oct 07, 2011 1:27 pm 
Elven Elder
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I know only that which I pick up, I think.

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 3:44 am 
Elven Warrior
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You guys are really going a bit crazy on this thread.... :shock:

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 9:45 am 
Loremaster
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Why are you saying such a thing :twisted:
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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 1:04 pm 
Elven Warrior
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Well, because...hmm, replying to that would only create another semi-pointless response...woops too late :-D

The conversations you and Mr. Gothmog are having would probably be better had in the chatbox. Understand? Even this reply would also....

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 2:20 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Guys, the point of thid thread was actually making profiles for funny, general things/people, so although it was fun for the first time, keep it there.

Not ment to offfence you

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 2:34 pm 
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You are right... Sorry... :(
Back to the subject:
Alexander the Great Points:450 points
F S D A W C M/W/F
9/- 4 9 3 3 7 6/3/3
Wargear
Alexander wears very heavy armour and carries the Gordcutter(One-handed weapon).
With additional points he can get:
Chariot 18 points
Bucephalus 20 points
Bucephalus is a mighty steed that moves 28cm/11" and has the following profile:
F S D A W C
2 4 5 1 3 5
Special rules:
Mighty hero
Gordcutter: The mighty sword of Alexander does always get +1 in Alexander's roll to hit.
Master of cavalry and sarisses(pike but they refer him like that even in English): All the friendly models that are mounted or carry pikes always pass their courge tests while Alexander is alive.
A legend alive: Alxander causes terror and also all the models 30cm/1' of him have -1 to their courage including other similar penalties.
Steadfast we must stay: Alexander's steadfast is 30cm/1' long.
They are broken,to the east now: When the enemy force is broken Alexander will move towards east for the remainder of the game. He must charge the model that is more near to the east edge of the board. If Alexander is more enar to the east edge charge/move to the model more near to him.
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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 2:40 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Oooh Hilbert starts a hard quest. teaching The OR community history :-)

And FWI: it's ok, sorry if I was to rude

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 3:06 pm 
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No it's okay... I usually run out of subject somehow and I accidently take GothmogTheWerewolf with me...
You did the right thing... Now your psot gave me an idea... :twisted:
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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 9:00 pm 
Elven Elder
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Nice one Hilbert, nobody do Hannibal, I will do him (not in that way!)

I am sorry guys, if you think Hilbert and I do that, it happens often, Sorry.

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Oct 08, 2011 9:15 pm 
Elven Elder
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Hannibal:
F S D A W C M/W/F
5/- 4 6 2 3 5 3 3 1
Wargear; hand weapon and heavy armour
Special Rules:
Master of beasts: All elephants/mumakil included in the same army increase their move by +4" , but decrease their courage by 1
Conqueror of Romans allies: All enemy Romans/Easterlings/Khand may not benefit from a hero's standfast
Master Tactician: See Gothmog's baster of battle
No man but me can kill myself: If Hannibal loses his last wound, he may gain additional fate on the roll of a 2+, if a 1 is rolled, Hannibal runs off or poisons himself and is removed as a casuallty.

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