theavenger001 wrote:
Hmm, you really only have three warbands, and you won't get to set up all your guys in a nice bunch like you want to that often.
agree, three warbands is very small, more often then not do get to deploy them all together as i wish. Standard game seems to be 1-3 deploy within 12" of the front, 4-6 deploy anywhere on your side of the board - so just deploy the whole lot in the front even when get the option to deploy further back. Unless been doing this wrong.
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I would drop the castellan and use the extra points for a hasharin and as many spearmen as you can get. This gives you a third foot warband that can support either of the others, and more numbers.
Castellans have never been popular online, but in all the games i have used them they have always been high performers, bit of a shame can't squeeze two in. I would highly rate 2 castellans with blades much, much higher then a single hasharin for the points. A fourth decent warband is pretty much what i need, not sure spearmen are going to do anything for me though? with deployment how i understand it, it is pretty straightforward to get all my guys together, leaving the spearmen to support? can you even support other spearmen? (serpent guard) not going to be able to keep up with the cav and then it is only if the watchers are unsupported by the better serpent guard that these guys will see any use. If i was completly worried about not being able to set-up in an obtimal way could always split the warbands so that warband 1 is 6 watchers with bow + 5 serpent guard + 1 AB, then warband 2 as 6 watchers with bow + 4 serpent guard +2 AB that way never deployed unsupported.
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Also, the poison re-roll thing is not really worth it, I forget the math, but a different named wraith may be better. (maybe the shadow lord to cut down on archery losses from your low defence?)
Agree the poison thing is hardly ever relevent and does not make any real impact to the game. A hasharin used to lead the watchers warband but for the extra points wondering if the betrayer is just a better option mainly for a couple of spells, better courage to stop them all legging it, will of evil (then the golden kings gold of course) and the poison thing is last on that list but with 21 guys helped out by it, willing to give it a go and see how it works. If not the Hasharin might well find his way back in (or possibly even Suladan)
The biggest issue with other wraiths is simply that they don't lead harad warriors and unsure whether you can use the stand fast rule of a hero from another faction. So would need a cheap harad hero if was going to take a different wraith instead. Was hoping the cav could distract enemy archers long enough for my main line to advance.
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Oh yes, if you are taking the betrayer, he needs to be on a mount of some sort, and on the front line, keeping him with your archers is never a very beneficial decision. For this army i would probably recommend the Dwimmerwaik as your wraith.
- why does he need to be on a mount? surely that makes him easier to be shot at?
- oh and the archers/serpent guard ARE the front line the bows are merely there to keep my options open against aggressive non-shooty armies. for 12 points totally worth it, considering watchers have 2 attacks standard and then supported by a poisoned spear, in range of a shade and a banner.
- I do like the dwimmerwaik he is a very good wraith, lacks might but would fit this force very well, would need to buy a cheap hero to lead the watchers as the dwimmerwaik cant do it. Doubt it is a good idea to have double wraith?
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I also agree with the avenger, drop the castellan to give the shade some orcs to lead, and make another warband of harad warriors.
sensible suggestion but just doesn't fit the theme, ghosts + desert raiders so no orks, uruks or mumakil.
DO need to increase the model count though, so ummm will think some more.