Wow thanks for the input guys, I'm relatively new to this forum and its great to see your responses so fast!
Sithious wrote:
So you need fodder to tie up his heroes, You have to be careful as any heroes you bring will be under the eye of his rangers. Knowing what his strengths are, you can plan against it. With as many points as you are playing, you can afford to bring some heavy hitters yourself while still filling the middle with as many cheap goblins as you can get your hands on. I am not offering a list advice, but you should start looking at the special rules of the wraiths, look at the stats of some of the tough evil power creatures, and see what may appeal to you or work against what you are facing. Unfairly you are facing a wider diversity of heroes then most matches do, most games you have one or two to deal with, but you have 5 guys that, you can't ignore all of them.
I know it is painful to watch 2 ferals, a pikeman and Saruman all dying to a single Aragorn charge. Even worse when a single channelled panic steed (with an annoying 2+ dice roll) when take out 5 Morgul Knights or Wargs in one turn. I tried the Umbar Wratih last match, however he never got a chance at enemy heroes so his combat mimicry was wasted. I am tempted by the Tainted now but still unsure if I want to field any in the future.
JamesR wrote:
You also have the annoyance of not only is he crossing faction lines and timelines lol. I'm a faction purist so to see it makes me sick.
Bring lots of Goblins, some shamans and some good monsters to rend his high defense units
Haha I agree with you on the faction purity. What monsters do you suggest? Cave trolls or bring out the big guns with a drake or Balrog? Also looking at the rules for bat swarms, they look pretty handy in a fight against a hero, where their FV is simply nothing.
Galanur wrote:
his army right there its around 1307/1350pts
In moria you could just sick him with goblins... 150ish goblins more or so lol
If you mix goblin town the better although you might get bored to some point.
Heres an attempt of 1350pts more or so what you got there as a list.
Warband 1
Goblin king
12 goblin warriors
Warband 2
Grinnah the goblin
12 goblin warriors
Warband 3
Goblin captain
12 goblin warriors
Warband 4
Goblin captain
12 goblin warriors
Warband 5
Groblog
6 Gundabad blackshields
6 moria goblins with spear
Warband 6
Moria Goblin Shaman
6 Gundabad blackshields
6 Moria goblins with spear
Warband 7
Moria Goblin Shaman
6 Gundabad blackshields
6 Moria goblins with spear
Warband 8
Gundabad blackshield Shaman
9 Gundabad blackshields
Cave troll
Warband 9
Cave drake
Warband 10
The dwimmerlaik
12 orc warriors with shield
total: 1350pts
might: 17 might
models: 116
breaks on: 58
its not an horde army, but got several bodies
Yeah I am very happy to include Goblin Town as the King is very solid and the chittering hordes rule is great - pretty much basic moria goblins except they have spears without spending that extra point.
I noticed you didn't include any moria warriors with shields or bows, why is this? Are they just not worth the points? Also I see you put a cave drake in there, would you recommend that over say a dragon? I know you may have been working with points there but what would you say is most effective?
whafrog wrote:
You can go 1/2 horde, in which case Durburz is essential for his 12" standfast, as are Shamans for their fury. You have so many points you can then toss in a fair share of monsters. Nothing wrong with cave trolls with the new rules, a spider queen, and a shade to make him cry.
I have seen shades mentioned a lot on this forum but after looking through all the sourcebooks I can not find them, nor on the GW product page. What are they? ( I played WOTR many years ago but can't remember them back then either).
Once again thanks heaps guys! Also should mention terror inducing units won't be as effective in my list as I forgot to mention he normally fields Erkinbrand and that damned horn of his to each match - giving +2 courage to everyone.