A nicely themed and good looking army is the first priority - otherwise I wouldn't try something along these lines! Added advantage is that it fits nicely in blue-on-blue games, as I can easily imagine a 'neutral' Harad tribe, equally likely to fight Gondor but also orcs (whereas I don't fancy my Hobbits fighting Elves for example).
JamesR wrote:
I haven't yet gotten to use this list but I've been building to field one. I believe it would be highly effective
What's the list you're looking to field?
LordoftheBrownRing wrote:
I hope it works. I have 8 mtd serpent riders 41 yes 41 raiders suladan a Mahmud king and probably 4 Mahmud raiders.
Got something quite similar actually, Suladân as only actual hero model, and two converted ones (king and chieftain) so far, 10 Serpents and a whole pile of Raiders - started collecting them under the old rules, where I was planning something along the lines of: Suladân, chieftain, 10 Serpents, 20 Raiders with bow, 30 Raiders with lance. Bought pretty much everything I needed back then (good thing too, saved quite some money..) but not sure if I actually have all 50 Raiders - not that I need that many now.
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Problem is the best troops of that lot the serpents I am missing on foot counterparts for....sucks.
Good news is that even tournaments can't force you to use Serpent Guard as dismounted Serpent Riders: after all they are a different profile (unlike, say, Rohan Royal Guard), so a converted model will do just fine. Will have to make some more of these myself, come to think of it...
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I'm guess they would be like the knights of rivendell with less effective bows but more models.
Only in as much as Goblins play like Elves.. these guys will outnumber Rivendell 2:1, but lack the heavy armour, Elven bows, and high Fight value.
That's actually what mainly interests me: how will a relatively large group of individually weak horsemen do? Aside from the low cost, their only advantage lies in their lances, which do combine nicely with double strikes etc on the charge of course. With low Fight and Defence, the countercharge is even more painful however - although there are more guys left to fill the gaps. In comparison, my usual Dwarf 700pts list also has three full warbands!
When looking beyond straight up fights, and instead at scenario conditions, it is that such an army does get interesting I think. High manouverability combined with decent numbers make Domination, Hold Ground and Reconnoitre 'feasible' scenarios, while numbers are low enough not to 'automatically lose' in Lords of Battle.
Knife in the Dark wrote:
In regards to which list I'm having a hard time thinking which I like better, the extra models and equipment will make it easier to wound. Although the extra might will help to call all the heroic moves that you will need to get into combat
Which one do you like better? That might be the list you feel better with
Main problem is that my usual other armies (e.g. those I've played at least several games with) are Wood Elves (no cavalry), Moria (never with a Warg Marauder), all-infantry Rohan, Dwarves and Mordor (sometimes with
a couple of Warg Riders), so it's safe to say that >5 cavalry is pretty much new to me.
After my last (and first) game with my slowly developing host of Hobbits however, I'd relish an army that moves 10" instead of 4" per turn!