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 Post subject: 750 Minas Morgul
PostPosted: Fri Jun 20, 2014 7:00 pm 
Wayfarer
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I'm new to the game and this is my first army list. All I know is I like the evil side and I like Ringwraiths!


Witch King, Maxed M/W/F, Armoured Fell Beast 220

Eight Black Nûmenoreáns 72


Dwimmerlaik, Armoured Warhorse 135

Twelve Morannon Orcs, Six Spears, Six Shields 96


The Shadow Lord, Armoured Warhorse 135

Eleven Morannon Orcs, Five Spears, Six Shields 96


Total: 746
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 Post subject: Re: 750 Minas Morgul
PostPosted: Fri Jun 20, 2014 9:17 pm 
Loremaster
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I recommend adding in some archery power. Other than that, it looks pretty straight forward.
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 Post subject: Re: 750 Minas Morgul
PostPosted: Fri Jun 20, 2014 9:56 pm 
Craftsman
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You are a bit low on models. I'm sorry, but I have to say, the witch king is not as good as the other named ringwraiths.
If you want one on fell beast, I'd take Khamul or the Knight of Umbar and take a normal fell beast the 20 points are way to much; try to hide behind something.
If you want to play three wraiths at 750 points, I'd take the undying (he'll get many will points back with two other wraiths on the field) and maybe the dark marshall to make your warriors more survivable. You also could take a mini unnamed ringwraith with 2/0/1, who would save about 50 points.
With the saved points you are able to take Shaman and more Morannon Orcs.
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 Post subject: Re: 750 Minas Morgul
PostPosted: Sat Jun 21, 2014 6:45 am 
Loremaster
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Just for the sake of argument, the witch king can be very good, you just have to use him, differently. Yes, the named ring wraiths have super cool abilities like combat mimicry but the witch king is a potent magic user. Use him as a spell caster and not a frontline fighter. If you want him on the front line I would give him his morgul crown option.

In my opinion, that is one element of wiki's (witch king) backstory that PJ failed to highlight in the films. The wiki is a sorcerer, not a fighter.
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 Post subject: Re: 750 Minas Morgul
PostPosted: Sat Jun 21, 2014 7:35 am 
Elven Elder
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I actually find a fully tooled up WK on fell beasty to be very potent in combat, especially when teamed up with a taskmaster. Don't take the crown if you take a fellbeast, you have 2 attacks from the fellbeast, paying 30ish points just to gain one more isnt worth it IMO. Trick with the witch king is to charge a single guy, then heroic combat into a hero. Because you can fly, your opponent doesnt usually see it coming and doesnt heroic strike. Knock over, rend, dead hero.

In regards to the list, yeah 3 wraiths are a bit much. Drop one of them, get a taskmaster/ shaman in there and fill points with normal mordor orcs.

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 Post subject: Re: 750 Minas Morgul
PostPosted: Sat Jun 21, 2014 8:27 am 
Wayfarer
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So if you were to drop one of the wraiths which would it be?

Honestly I like the idea of running three. Aside from the fact that they are probably my favorite models in the game, particularly the Witch King, it seems like their abilities are pretty potent. Is there any way to make a list of three work better?
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 Post subject: Re: 750 Minas Morgul
PostPosted: Sat Jun 21, 2014 8:38 am 
Elven Warrior
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Any Fell Beast = Combat gold. Monstrous Cav, x2 attacks (3 on the charge) at strength 6 and with Might on it's back. What's not to love?

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