ElfGeneral wrote:
3) Throw stones is still great on the charge as you will have so many models and half of them should hit
Stones are very much unlike proper throwing weapons, they can't be used on the charge (or indeed when moving at all). See the special rules section of the main rulebook.
Hobbits can definitely be used well, but their efficiency very much depends on the scenario (compare the odds of success in Lords of Battle compared to, say, Reconnoitre).
Although I like the idea of an Ent(wive) in a Shire list, the problem is that he takes up 40% of your points here, leaving you with three warbands of vulnerable troops. (It does make Lords of Battle more manageable though...) I'd personally go with a Hobbit horde in anything up to 500pts (probably adding a few better troops that allow for some more tactical options, like Gildor and some Exiles, or Halbarad and some Rangers), and then adding the likes of Treebeard to reach 700pts (in this specific case reaching that almost immediately). If you manage to use Treebeard to his full potential, this list may actually work though: you've got decent numbers, and managed to circumvent one of the major issues with Shire lists as well: a low stock of Might. Still, if your opponent shuts down Treebeard for just a few turns, the remaining 300pts of Hobbits aren't
that threatening.