LordoftheBrownRing wrote:
The list looks pretty good, but I think you have too many high cost models. If I were you Id take out either Dalamyr or Golden King and use a smaller hero. One of the strengths of harad is numbers.
cheers for taking the time to look over the list, I can see where you are coming from on the high cost models (one of the reasons recently tried dropping Guluvhar to see what else could fill his role.) I would quite happily drop the Knight of Umbar in favour of a chieftain. I had some points and suppose just feels a bit odd playing at 1200pts without one rather then him actually doing anything useful for the force. frees up around 85pts which is quite a lot really. (more cav? more half trolls? more watchers, barrow wight, castellan, gollum.)
Quote:
Your list is good though. I am curious though as to why you have no haradrim archers.....throw them in! Not only are they 50% bows and can be upgraded to shoot like elves, but think about this.....pesky enemy bowmen giving Gulavhar issues? Shoot them....
I just don't seem to get on well with bows, even Watchers are better in combat most of the time then firing their bows. Then again my regular opponents are mostly uruks, mordor, or easterlings - meaning arrows pretty much bounce off them most of the time.
Quote:
Tell me more if you may about him btw. I have one still in the box, and never had the balls to try and use him. For one, I play elves all the time. Two....he looks so soft on paper. Id def use him against an army with no bows.........but thats a big if, if you dont know your enemy's army.
he is an interesting one, you are perfectly correct on paper he looks like a swift breeze can kill him outright (and in some instances that is actually true) he is a finesse piece and I mostly use him to either use his speed to flank my opponents force and force them to either divert attention to him or let him do his thing or use him as a 2nd/3rd wave after the lines have met. He can quite happily move up once the lines have met wait a turn and then fly over my men/theirs and snipe out whatever annoying shaman, banner, hornblower etc that needs killing or just hit the ranks and hurl things around. It is very hard to stop him going to where he wants to go (especially with barge) and once behind your lines causes a good amount of carnage. Dalymir likes to transfix trolls with his smoke bombs and then guluvhar runs in and rends them apart with glee. If he is injured he can usually fly to somewhere where things are less hot and eat a minion or two for some more wounds before carrying on his sniper spree. Guluvhar is all about the surgical strikes rather then being a blunt tool.
as for keeping him alive, tend to either keep him way back, far around a flank, or behind a LOS blocking piece of scenery (or at least somewhere that forces in the way checks.) bows he is mostly unconcerned with as most armies that have a high bow limit also tend to be good and can't shoot into combat where he is likely to be given his high speed. he does not like uruk hai/corsair crossbows though they sting like anything and the rest of the army needs to work at eliminating that threat before he can get too close to where they are.
you should definetly give him a try a very surprising model.