If you like cavalry, there certainly is no reason not to field them (all Elven cavalry is decent, although I don't know how the new ones of the Mirkwood variety fare), but at the same time it's not strictly necessary. Gives some tactical options, and the speed is very useful in some scenarios. Unlike others, these can charge through woodland terrain, which may allow you to catch your opponent off-guard. If you get cavalry, try to keep a (preferably mounted) hero near them.
Unless you play an all-hero army (which is probably a bit tricky to start off with), you will want to try and max out all warbands, i.e. a 1:12 ratio of heroes and warriors. So you'll be looking at a good few extra troops, but given the background, those could be Galadhrim (cavalry or infantry), basic Wood Elves or some of the various new Mirkwood figures. That said, although there isn't much thematic justification, you should be able to get a decent 500pts force with the current collection if allying in the Dead. The latter are worth some 300pts and are a very solid front line, though lacking in Figh value and Might. Complement that with Thranduil (cheapest 3 Might source you have with great supporting spells) and the Galadhrim warriors, and you have something that may be pretty decent. For an entirely Elven army (or to get this to 700pts), add the Stormcaller for another Nature's Wrath caster and give him a warband of Elves, whatever type you choose to purchase.
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