Rangefinder wrote:
No advise on the cavalry, sorry.
here is a link to the GBHL you tube channel,
they run SOE vs. Knights of Rivendale.
http://m.youtube.com/watch?v=gz84_Iv5Q4 ... iRTKnAglAjI watched it just to get some cavalry tips.
I did pick up 3 Sons of Erol last month though.
But welcome to the OR Forum!
Yeah, LOBR and I try to get a game in, but my schedule is tight,
family, work, blah blah blah...
I will be heading to the Adepticon tourney,
still need to figure out my army.
...and get the thing painted *groan*.
I live a mile from Games Plus.
With enough advance notice I can schedule a game, *double-groan*.
And yeah, LOBR and I are "older" as well, hahaha.
Dont compare knights to rivendell to these...
Those knights despite being more expensive they are tactically more flexible to deal with all sort of armies, both shooting, forest advantage, well armoured and killing power.
The mirkwood knights are cheaper but the arrange of stuff and how flexible they can be its greatly shorted.
Not to mention a portion of their skills are base benefit from an heroe that cost 100pts +
They do still find room in your lists as its the only mirkwood cav you can field though... Unless you want galadhrim which can be a nice alternative if you want galadhrim captain to lead em.
Personally bettewn 2 to 4, at max 6 I would take, more than that is risking getting 2 much attencion on them.
They do work well on mirkwood infantry warband as:
- re arrange your battle line, you simply can move faster and jumping bettewn warband formations in the closeby in order to support.
- they are cavalry and fast in which they can support their own warband if need be.
- they are great objective grabbers if need be.
- they can tie up stuff decently enough.
If you take 2 mirkwood warbands with mostly warriors in it, throw 2 or so knights i nthe mix and the force gets balanced..