Wan Shi Tong wrote:
Can you throw a model off a cliff then, what about into a river? Models that are throw over a cliff or off a building would have the same problem with falling. And I don't think you can make a model that's swimming go prone either.
You pick a direction and throw, if the model reaches the end of it's movement before reaching the/a surface (ground, mesa etc) then there is a problem, one basically has to just put the model on the ground and call it a the end. There is no "arc" in the throw, it is in a straight line. Yes you have the same problem with throwing a model off a cliff, it would go straight off the cliff, or one could target another model lower down.
Wan Shi Tong wrote:
Also if you could throw straight up could you throw it at an angle to arch over some models to have the thrown guy land on someone else at the end of the throw?
See above, there is no "arcing" in the rules.
Wan Shi Tong wrote:
Now tactically I think this is just pointless. If you win the fight but don't have any good throws to make why would you not rend or barge or just strike normally? This throwing a model in the air, while annoying, offers no benefit to the player controlling the monster at all. I would bet that whatever you are throwing would have a better chance of surviving most throws then it would against the monsters regular attacks.
No, it is not
entirely pointless, which is why people have suggested it. Falling damage is nothing to laugh about. For every inch a model falls, beyond it's own height, a model takes a strength 3 hit, if a model is thrown up 6 inches, you roll 5 dice. Most models will take a hit, at least one, on top of already taking damage from "stopping" in mid air. I agree that in most situations a regular attack would be better, but a low defense hero with two wounds and two fate will survive a regular strike better than a 6 or 7(or more) inch toss in the air. More dice to damage and a greater chance of causing more than 3 wounds.
Look, there will be players who try and do this, just like people use to try and use might to increase the damage roll of non targeted models (those that were hit by the blasted model, not the spell) of sorcerous blast.
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richmondwarmancers we play Lord of The Rings, Battlefleet Gothic, Infinity, some board games, and really whatever tickles our fancy..