Coenus Scaldingus wrote:
1) The Shade only confers a -1 on the initial Duel roll. It has no effect on Might use, and doesn't stop Heroes from subsequently spending Might to alter their roll. If they roll a 6, the Shade's effect makes this into a 5, after which the Hero can spend a point of Might to boost his score to a 6, exactly as described in the Might section of the main rulebook. It is no different than if there had been no Shade, and the Hero had simply rolled a 5 that they wanted to boost to a 6.
2) The rules have little details on where a model can and can't move, but the usual consensus is that a figure should be able to fit in a space, which is to say his base fits there (as the base is supposed to show the area the model requires to move about). Given the variety of poses and materials, the exact balance point of a figure really shouldn't matter, as tall, top-heavy figures like banners would be at an immediate disadvantage, for no good reason. Try turning the models on the spot, weigh down the base or simply use an empty base of similar size for as long as is needed (placing the correct model back to check line of sight if necessary). Seriously, it's a game, play casual.
3) What model other than Saruman on horseback should be used to represent Saruman on a horse? Given the context of the army (Good or Evil), the used profile should be really quite clear. Technically, a converted White Council pose Saruman would be an even more accurate representation of that version on a horse, but really? Seems like quite the waste of many hours of converting and sculpting to get something similar to a figure readily available.
Fast and accurate. Thank you for your time
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Conversation/Ideas over painting etc, can check here:
http://www.one-ring.co.uk/viewtopic.php?f=50&t=29455