LOTRIsengard wrote:
Ok, so let me see, what you're saying is that I shouldn't be getting the Witch King into combat? Someone else told me that, but I thought that with the monstrous mount, he'd be good for both magic and combat. You'll have to explain the logic behind not putting him in combat, because I don't understand that. I feel the need to take the armoured fell beast for the safety of the defense 7. I guess I always bring a banner because I always felt that a re-roll in any situation was a good thing, probably because I always do it with my Isengard Uruk-Hai force, but they are fight 4, strength 4. I don't have a shaman on the list because 1) I don't have one on a warg, and haven't had the chance to modify one for it yet. The other is because with my uruk-hai shaman, people always tell me that the 5+ save isn't worth the points.
For one, the Witch King loses will every combat. That sucks. Two, you want him to fly around and pick soft targets like wizards sometimes, but mostly banners, shamans, and light heroes, cavalry, etc. He is not a combat model even on dragon.
The knight of umbar, Khamul, and to lesser extent the dark marshall are the only that should be in combat.
Your friends who tell you a shaman is not worth the points are absolutely wrong. Ask ANY serious player. A shaman can win you a game and easily save dozens of points worth of models. You need take no terror tests the whole game, and when you break he keeps all your low courage units around. I can not emphasize enough how important a shaman is.....wow.
Id like to play against your friends with a shaman to let them know.
That being said, ok, mtd if its not a tournament, you can convert or proxy amongst friends. If not, put him on foot then.....
Arthas367 wrote:
I agree with most the points Lordofthebrownring stated, and wanted to add a few of my own points aswell.
Personally I find the Witchking to be fairly lackluster, he's a decent caster, but Undying does it far better, and on a Fellbeast, no contest imo, especially paired with other magic users/ or Kardush especially. And if combat is what your looking for Knight of Umbar, Khamul, and Undying again are superior, with a good mention to the dark Marshal, if your still looking to add a banner ( 6 inch at that) which extends even further due to the beast.
Shamans are a most always worth the price of entry if you are fielding a force of likewise creatures, fearless and 1 in 3 chance to just ignore dying on troop models, is amazing. It gives you the extra bit of edge you need.
And on the Fellbeast saftey, basically what Lord was stating is that due to speed and in the ways, a beast will get to pick it's combats quickly, thus avoiding being shot mainly, in combat your looking to assassinate and pick decisive combats for hurling, etc. Not just charge them ad a front line beater, use a troll chief for that. The extra points are better used elsewhere imo.
Agree with the named wraiths part and yes as he said, use my witch king mostly to commit to using magic against enemy heroes and have other troops kill them. I disagree with many saying the witch king is just meh but the fact is he def shouldnt be a combat wraith.
Dikey wrote:
I don't think that the Morgul Knights are so bad, expecially when leaded by a Nazgul (DarK Marshal for his Banner Effect). The Harbinger of evil + terror combo should make them relatively safe from counterchanging. But then, of course, most evil armies have access to shamans and Elves will probably be able to repel them and countercharge.
Point is, I don't think they are so bad. But I get LOTBR point, they are indeed expensive.
Shagrat is a excellent fighter. And Gorbag is a good choice, so you can spend his might for heroic movements and marches instead of Shagrat's. But you could also consider a Black Uruk captain. F5, S5, D7 and courage 6 when a Nazgul is around. Is a tough fella.
Then drop the Morgul Crown. If you want a fighting Nazgul, go with the Knight of Umbar on fell beast. His ability to mimic is amazing at this point level, where Big Heroes are usually around.
Immobilize, Charge, Mimic and Rend. Even Gil-Galad will have a tough time dealing with this.
Yeah Morgul Knights arent bad but in his army there is no marshall which worries me. In addition his low amount of units will help enemies counter charge them more because the enemy will likely outnumber him or match him and pass courage with elves or dwarves.
He needs more support for them. I didnt find there was any.