LordElrond wrote:
1-It does look good, but I think something like a fellbeast or a troll would be good so that when the enemy heroes are exhausted and transfixed, you can just walk in and kill them. Even Aragorn, Elendil or Gil-Galad wouldn't be able to stand up to that.
2-But maybe that would take too much from your numbers and ruin what is already a fantastic list on paper. Morannons are probably one of the worst things for elves (or good armies generally) to play against, as the S4 rips through even D6 King's Guard, and the D6 means that not many will die to S3.
3-It is missing a Shaman, but the courage of the wraiths means that taking one isn't really essential. You say lack of might might be a problem, but after the first few turns, unless you are playing against cavalry, your shield-wall doesn't care if it charges or get's charged, especially if the Dark Marshal is behind it.
1-True the toughest heroes couldnt handle that. I was worried about numbers. I think that at 800 if I dont have minimum 3 warbands Im starting to take this into dangerous waters. If I took a troll I would likey replace one of the wraiths with a chieftan. My basic hope which is reasonable is being able to wound heroes with strength four morannons. Basically....most of the game is strength 4 or lower besides monsters, a few heroes, and piercing strike.
2-Yeah. I first played only elves and rohan mtd for my first year with a friend. I quickly took to morannons to keep myself from being annihilated by bows every week. What this did was balance the power. I also got to taking Shaman because he constantly had thranduil. This is why I progressed to liking ringwraiths as well....
And yes...that fight is the hardest for good guys to handle. The 4/6 VS 3/6 thing is tough. You always need 6's and they always need 5's. And with cheaper heroes and more models, they do have more dice to win those fights even if your value is higher.
3-Thats exactly what I was thinking. Shaman usually are a necessity, but with all the D6, and high courage wraiths around who have will to expend, I think their stand fasts will do well. Especially because unlike other heroes, they dont sometimes end up random places. The wraiths usually should be behind my troops to provide stand fast in a orderly dispersed fashion.
In addition I have six might, and mathematically with the task master Im hoping it should go to 9 right? Sure, some game it will only go to 7 or 8 but some will go to 10 or 11.
Plus if you use the dwimmerlaik it shuts theirs down.
Finally....the shield lines clashing thing couldnt be more true. I dont care about the charge. Cavalry would be the worse, but they are paying for 1 model usually what I would for two unless theyre redshields. They are worth 1.5 morannons.
Can you tell me what huge holes you see in this army, or what you think would be best to wreck it? Im playing a friend Thursday. He hates the intricate parts of this game basically and wants to battle. I was thinking of trying it out, but I might not because it will be long and complicated.