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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sat Nov 16, 2019 9:51 pm 
Craftsman
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Cheers

In the Shire thing it was actually rather funny, pony was being written as cart and cart had nothing to write in the display

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Jan 12, 2020 6:39 pm 
Craftsman
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For anyone wondering, I do have the Rohan book, just a bit busy atm so I'll have to do it next weekend.

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Tue Jan 14, 2020 2:09 pm 
Kinsman
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Thanks LonelyKnight!

And I saw a question on the site, from bilbobaggings123, about your work, so I repost it here:

Hi Guys,

My name is Kevin, nice to meet you all! I am trying to get back into the hobby after a long absence and I was playing around with LK's mesbg army builder (thank you so much for making it, such a great tool!) and I noticed there is only 1 slot for shades and barrow wights.

Does this mean your now only allowed to take one shade and one barrow wight in your Angmar army list?

Thanks in advance guys!
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Tue Jan 14, 2020 4:02 pm 
Craftsman
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It just means they have no options, so no need for two lines. You use numbers to specify the amount so he can fill up all of the warbands with them if he wants.

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Feb 09, 2020 2:01 am 
Craftsman
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Finally finished the update, sorry for the delay
Included the new FAQ

The file is getting a bit unwieldy with all the Legendary Legions, thinking of splitting them off into a separate file.
Created a simple poll to see what peeps think about that
http://www.strawpoll.me/19366645

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Feb 09, 2020 4:49 pm 
Loremaster
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LonelyKnight wrote:
Finally finished the update, sorry for the delay
Included the new FAQ

The file is getting a bit unwieldy with all the Legendary Legions, thinking of splitting them off into a separate file.
Created a simple poll to see what peeps think about that
http://www.strawpoll.me/19366645


Thanks for the update! Really appreciate all your work on this. :)

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Feb 09, 2020 6:23 pm 
Wayfarer
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Great work as always.

Found a couple bugs: When add merry and pippen to treebeard only merry shows up on the forces of good page.
Quickbeam and Beechbone both don't show up on the forces of good page
I am also not sure that fangorn models have the fearless special rule

Would splitting the spreadsheet my good and evil make it easier?
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Mon Feb 10, 2020 10:33 am 
Wayfarer
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Hello,

thank's a lot for your work!!
I found two mistake:

in LL Defenders of Helm's deep, Royal guard cost 15 point instead of 10.
in LL Ugluk's scout, the number of point appear a line down to the hero selected for snaga and captain.
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Tue Feb 11, 2020 1:32 am 
Craftsman
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Quote:
Would splitting the spreadsheet my good and evil make it easier?


Splitting good and evil would also make the individual files smaller.
Legendary Legions take up a lot more time adding than the rest of the file, so I figured if I split them I could have the army list portion more quickly updated.

Quote:
I am also not sure that fangorn models have the fearless special rule

They don't, it's from the army list bonus, it'll vanish if the alliance is no longer valid.

Quote:
Found a couple bugs: When add merry and pippen to treebeard only merry shows up on the forces of good page.
Quickbeam and Beechbone both don't show up on the forces of good page

Thx

Quote:
in LL Defenders of Helm's deep, Royal guard cost 15 point instead of 10.
in LL Ugluk's scout, the number of point appear a line down to the hero selected for snaga and captain.

Copy paste and dragging cells
Thx

Gonna go upload now

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Feb 16, 2020 10:39 pm 
Wayfarer
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Hi,

Shieldbearer from Khazadum dosen't seem to appear on the "Forces of good" fully.

its profile part only is missing (movment, fighting, might etc)

BTW, love this army builder, thank you !
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Mon Feb 17, 2020 2:33 pm 
Craftsman
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Huh, had to do with the "Shield" in its name.

Fixed now, cheers

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Mon Feb 24, 2020 10:49 pm 
Elven Elder
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@LonelyKnight, I've noticed that you've forgotten to add the new Dunland stuff in the Isengard list, only in the Legendary Legion. Could you add them please?

Also, I'm not sure if it's just me but when you add Uruk-hai Scout Captain in Ugluk's Legendary Legion it seems to want Orcs instead of Uruks?

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Tue Feb 25, 2020 3:49 pm 
Craftsman
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I didn't notice they were also in the Isengard list :oops:

Not sure what's going on with the uruk-hai scout captain, it was wrong for the drummer but the rest seems to have been working.

Did the changes for the second february FAQ

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Fri Feb 28, 2020 8:36 pm 
Wayfarer
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Thanks for the fast fixes
Another little bug: on the index pages the unit and points totals do not include the war in rohan legendary legions. (the sum just doesnt go far enough down)
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sat Feb 29, 2020 10:33 pm 
Craftsman
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Cheers, fixed

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Mar 01, 2020 5:10 am 
Wayfarer
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Good morning, let me just say this tool is absolutely incredible, lets me write lists for fun with incredible ease and compare lists for the same pts values to choose for tournaments. Thanks very much for the work you do :)

In terms of bugs, in the past few updates the Assault on Helm's Deep legion page has a problem with pts values. If you select the uruk leader it charges you double and adds a 2nd captain you didn't ask for and the more options you pick the more it snowballs. And I think an Iron Hills captain in chariot should be 250pts instead of 255. The numbers also don't seem to pick up the 4 in the chariot and only counts the captain driving it. Similarly, a gondor trebuchet only counts two models, and an IH ballista only 3. I haven't checked all the other siege engines, is it deliberate because the veteran/captain leads that warband?

Please keep up the work you do on this, it is such a helpful tool, especially for players with disabilities. For your polling, I agree that having separate spreadsheets for LLs, Evil and Good would be a good idea. Currently there is a lot of scrolling to get from the Gondor sheet all the way to the Forces of Good sheet! Best wishes, CJ
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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sun Mar 01, 2020 4:31 pm 
Craftsman
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Had the formulas off for the Hero points in the Legion. Iron Hills captain is indeed 250, not sure why I left it with only 1 model, changed it to count 4

The siege engines seem to be ok, they count 3 models for trebuchet, but only 2 for the warband.

Cheers, fix has been uploaded

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Fri Mar 06, 2020 2:10 pm 
Wayfarer
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Thanks for all your hard work on an excellent resource for MESBG.
Found a formula error on the Wolves of Isengard LL.
Formula in S3 needs to be dragged down to S9.

Windy

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Sat Mar 07, 2020 4:44 pm 
Craftsman
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Seems to be correct, S3 has one formula, S4-7 has another and S8-9 another

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 Post subject: Re: MESBG army building spreadsheet
PostPosted: Thu Mar 12, 2020 7:49 am 
Wayfarer
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Hello Lonely Knight !

First, a big thanks to your army building spreadsheet ! It’s very useful to imagine new/future lists, and keep a eye on the whole thing during the conception.

I’m building a Sharkey’s Rogue band, and I have some questions about the sheet ou did for them:

1) Why didn’t you put the option to swap weapon? Because they have knife or club as starting weapons, and both of them are in the list of weapons which have access to the option.
2) Is it possible to add at least one line of Ruffians in the next update please ? It is linked to my previous point, because if you imagine to swap weapon for a Ruffian who has also a bow or a whip, you finally don’t habe enough lines for that...

Again, thanks a lot for your work, and I hope you the best for the future ! :D
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